UNIT · PORTUGUESE
Caravel
A warship whose projectiles pass through multiple enemy ships in a line.

Overview
A warship whose projectiles pass through multiple enemy ships in a line.
Availability and investment
Caravel becomes available in Castle Age. Its listed production context is Portuguese. The listed cost is 90 Wood, 43 Gold and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Caravel → Elite Caravel
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 143
- Melee armor: 0
- Pierce armor: 5
- Ranged attack: 4
- Range: 6
- Line of sight: 9
- Reload time: 3 seconds
- Movement speed: 1.36
- Accuracy: 100%
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Ship
- Caravel deals +4 bonus damage to units in the Ram class
- Caravel deals +11 bonus damage to units in the All Buildings class
- Caravel deals +6 bonus damage to units in the Fishing Ship class
Related unit plan: Caravel line-damage fleet mass
Caravel: Caravels damage ships and shoreline targets in a line, so a group can punish clustered fleets more effectively than a lone ship. Their strength depends on lining up several targets and coordinating the approach Use scouting ships to reveal the enemy formation, then bring Caravels together so their line attacks cross the densest part of the fleet. Protect them with supporting warships and target transports or ships gathered around a crossing An isolated Caravel can lose a direct duel to stronger individual ships. Avoid sending one forward alone or firing into a scattered fleet where the line attack cannot reach multiple targets
Battlefield role and use
A warship whose projectiles pass through multiple enemy ships in a line. Available in the Castle Age. Training cost: 90 Wood, 43 Gold. Training time: 25 seconds. Its upgrade path is Caravel → Elite Caravel. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 25 seconds
- Hit points
- 143
- Ranged attack
- 4
- Range
- 6
- Reload time
- 3 seconds
- Movement speed
- 1.36
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Caravel (Age of Empires II)
- Focus
- Distinctive unit · Portuguese
- Signature / category
- Portuguese
- Release / context
- Civilization roster
- Region
- Portuguese
- Classification
- Unique units
upgrade Line: Caravel → Elite Caravel