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THE ENCYCLOPEDIA

Coustillier

UNITS · AGE OF EMPIRES II ONLY

UNIT · BURGUNDIANS

Coustillier

Burgundian cavalry that builds up a powerful charge attack between strikes.

Coustillier unit art
Coustillier unit art

Overview

Burgundian cavalry that builds up a powerful charge attack between strikes.

Availability and investment

Coustillier becomes available in Castle Age. Its listed production context is Burgundians. The listed cost is 55 Food, 55 Gold and the training time is 15 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Coustillier charge-and-retreat plan

    Coustillier: Coustilliers build their value around a powerful charge attack, so hit-and-run movement can make each engagement more favorable than a prolonged melee. They are especially useful when the opponent relies on slower units that cannot easily disengage Approach with a group, strike a slow target after the charge is ready, then pull back while the units recover. Use a frontline or terrain to block pursuit, and re-enter when the next charge can land on the same or another exposed group Knights, Camel Riders, Monks, or a larger Halberdier force can blunt the tactic. Avoid leaving Coustilliers in continuous melee where they cannot use their burst and movement advantage

    Battlefield role and use

    Burgundian cavalry that builds up a powerful charge attack between strikes. Available in the Castle Age. Training cost: 55 Food, 55 Gold. Training time: 15 seconds. This civilization-specific unit is available to the Burgundians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    55 Food, 55 Gold
    Training time
    15 seconds
    Reload time
    1.9 seconds
    Movement speed
    1.35

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Burgundians
    Signature / category
    Burgundians
    Release / context
    Civilization roster
    Classification
    Unique units
    Ⅱ

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