UNIT · BURGUNDIANS
Coustillier
Burgundian cavalry that builds up a powerful charge attack between strikes.

Overview
Burgundian cavalry that builds up a powerful charge attack between strikes.
Availability and investment
Coustillier becomes available in Castle Age. Its listed production context is Burgundians. The listed cost is 55 Food, 55 Gold and the training time is 15 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 115
- Melee armor: 2
- Pierce armor: 2
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.35
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Coustillier charge-and-retreat plan
Coustillier: Coustilliers build their value around a powerful charge attack, so hit-and-run movement can make each engagement more favorable than a prolonged melee. They are especially useful when the opponent relies on slower units that cannot easily disengage Approach with a group, strike a slow target after the charge is ready, then pull back while the units recover. Use a frontline or terrain to block pursuit, and re-enter when the next charge can land on the same or another exposed group Knights, Camel Riders, Monks, or a larger Halberdier force can blunt the tactic. Avoid leaving Coustilliers in continuous melee where they cannot use their burst and movement advantage
Battlefield role and use
Burgundian cavalry that builds up a powerful charge attack between strikes. Available in the Castle Age. Training cost: 55 Food, 55 Gold. Training time: 15 seconds. This civilization-specific unit is available to the Burgundians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 15 seconds
- Hit points
- 115
- Reload time
- 1.9 seconds
- Movement speed
- 1.35
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Burgundians
- Signature / category
- Burgundians
- Release / context
- Civilization roster
- Region
- Burgundians
- Classification
- Unique units