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THE ENCYCLOPEDIA

Elite Genitour

UNITS · AGE OF EMPIRES II ONLY

UNIT · BERBERS

Elite Genitour

A stronger mounted skirmisher that supports Berbers and their allies against ranged armies.

Elite Genitour Age of Empires II unit icon
Elite Genitour Age of Empires II unit icon

Overview

A stronger mounted skirmisher that supports Berbers and their allies against ranged armies.

Availability and investment

Elite Genitour becomes available in Castle Age. Its listed production context is Berbers. The listed cost is 40 Food, 35 Wood and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    A stronger mounted skirmisher that supports Berbers and their allies against ranged armies. Available in the Castle Age. Training cost: 40 Food, 35 Wood. Training time: 25 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    40 Food, 35 Wood
    Training time
    25 seconds
    Ranged attack
    3
    Range
    4
    Reload time
    3 seconds
    Movement speed
    1.35

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Berbers
    Release / context
    The African Kingdoms
    Region
    Berbers
    Classification
    Units
    Ⅱ

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