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THE ENCYCLOPEDIA

Elite Konnik

UNITS · AGE OF EMPIRES II ONLY

UNIT · BULGARIANS

Elite Konnik

A stronger Bulgarian cavalry fighter whose rider survives the horse as a dismounted unit.

Elite Konnik Age of Empires II unit icon
Elite Konnik Age of Empires II unit icon

Overview

A stronger Bulgarian cavalry fighter whose rider survives the horse as a dismounted unit.

Availability and investment

Elite Konnik becomes available in Castle Age. Its listed production context is Bulgarians. The listed cost is 60 Food, 70 Gold and the training time is 16 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    A stronger Bulgarian cavalry fighter whose rider survives the horse as a dismounted unit. Available in the Castle Age. Training cost: 60 Food, 70 Gold. Training time: 16 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    60 Food, 70 Gold
    Training time
    16 seconds
    Hit points
    120 mounted; 50 after dismounting
    Reload time
    2.4 seconds
    Movement speed
    1.35
    Melee attack
    14

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Bulgarians
    Release / context
    The Last Khans
    Classification
    Units
    Ⅱ

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