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Fire Archer

UNITS · AGE OF EMPIRES II ONLY

UNIT · WU

Fire Archer

A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings.

Fire Archer unit art
Fire Archer unit art

Overview

A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings.

Availability and investment

Fire Archer becomes available in Castle Age. Its listed production context is Wu. The listed cost is 45 Wood, 45 Gold and the training time is 17 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Fire Archer fortified-shore pressure

    Fire Archer: Fire Archers can threaten fortified positions from unusual range and carry building pressure, giving Wu a way to attack a Castle Age defense without immediately walking siege into it Build a protected firing line and focus a single Castle, Tower, or wall section while the rest of the army holds off defenders. Use vision to stay outside the target’s effective reach and add the relevant technology before committing to a large siege effort The ranged line still needs protection from cavalry and siege. Do not place Fire Archers where the opponent can close quickly or split their fire across multiple structures

    Battlefield role and use

    A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings. Available in the Castle Age. Training cost: 45 Wood, 45 Gold. Training time: 17 seconds. This civilization-specific unit is available to the Wu. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    45 Wood, 45 Gold
    Training time
    17 seconds
    Ranged attack
    5
    Reload time
    3.5 seconds
    Movement speed
    0.96

    Base values before civilization bonuses or researched technologies.

    Also known as
    Fire Archer (Age of Empires II)
    Focus
    Unique unit · Wu
    Signature / category
    Wu
    Release / context
    Civilization roster
    Region
    Wu
    Classification
    Unique units
    Ⅱ

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