UNIT · WU
Fire Archer
A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings.


Overview
A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings.
Availability and investment
Fire Archer becomes available in Castle Age. Its listed production context is Wu. The listed cost is 45 Wood, 45 Gold and the training time is 17 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 5
- Hit points: 35
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 5
- Line of sight: 10
- Reload time: 3.5 seconds
- Movement speed: 0.96
- Accuracy: 80%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Fire Archer deals +2 bonus damage to units in the Spearman class
- Fire Archer deals +3 bonus damage to units in the Ship class
- Fire Archer deals +1 bonus damage to units in the Siege weapon class
- Fire Archer deals +4 bonus damage to units in the Standard building class
Related unit plan: Fire Archer fortified-shore pressure
Fire Archer: Fire Archers can threaten fortified positions from unusual range and carry building pressure, giving Wu a way to attack a Castle Age defense without immediately walking siege into it Build a protected firing line and focus a single Castle, Tower, or wall section while the rest of the army holds off defenders. Use vision to stay outside the target’s effective reach and add the relevant technology before committing to a large siege effort The ranged line still needs protection from cavalry and siege. Do not place Fire Archers where the opponent can close quickly or split their fire across multiple structures
Battlefield role and use
A Wu ranged unit that shifts between multi-projectile attacks on troops and longer-range fire against buildings. Available in the Castle Age. Training cost: 45 Wood, 45 Gold. Training time: 17 seconds. This civilization-specific unit is available to the Wu. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 17 seconds
- Ranged attack
- 5
- Reload time
- 3.5 seconds
- Movement speed
- 0.96
- Accuracy
- 80%
Base values before civilization bonuses or researched technologies.
- Also known as
- Fire Archer (Age of Empires II)
- Focus
- Unique unit · Wu
- Signature / category
- Wu
- Release / context
- Civilization roster
- Region
- Wu
- Classification
- Unique units