UNIT · JURCHENS
Iron Pagoda
Jurchen cavalry that periodically blocks a non-projectile attack.


Overview
Jurchen cavalry that periodically blocks a non-projectile attack.
Availability and investment
Iron Pagoda becomes available in Castle Age. Its listed production context is Jurchens. The listed cost is 80 Food, 55 Gold and the training time is 14 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 115
- Melee armor: 1
- Pierce armor: 3
- Line of sight: 5
- Reload time: 1.728 seconds
- Movement speed: 1.4
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Iron Pagoda heavy-cavalry core
Iron Pagoda: Iron Pagodas fill the heavy-cavalry role for Jurchens, whose Stable lacks the Knight line. Their fast production from a Castle can create a steady mounted core when the supporting economy and Castle access are ready Protect a Castle site and use it to maintain Iron Pagoda production, then gather the cavalry before taking a major fight. Use their mobility to reinforce threatened fronts and support a ranged or siege push, while scouting for anti-cavalry counters before expanding the queue Castle reliance can make the unit supply vulnerable to raids or siege, and food and gold must be reserved for continuous production. Do not leave a small group unsupported against a prepared spear line
Battlefield role and use
Jurchen cavalry that periodically blocks a non-projectile attack. Available in the Castle Age. Training cost: 80 Food, 55 Gold. Training time: 14 seconds. This civilization-specific unit is available to the Jurchens. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 14 seconds
- Hit points
- 115
- Reload time
- 1.728 seconds
- Movement speed
- 1.4
Base values before civilization bonuses or researched technologies.
- Also known as
- Iron Pagoda (Age of Empires II)
- Focus
- Unique unit · Jurchens
- Signature / category
- Jurchens
- Release / context
- Civilization roster
- Region
- Jurchens
- Classification
- Unique units