UNIT · MAPUCHE
Kona
Mapuche cavalry that deals more damage to already wounded enemies.


Overview
Mapuche cavalry that deals more damage to already wounded enemies.
Availability and investment
Kona becomes available in Castle Age. Its listed production context is Mapuche. The listed cost is 65 Food, 40 Gold and the training time is 14 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 125
- Melee armor: 0
- Pierce armor: 3
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.55
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Cavalry
- Kona deals +5 bonus damage to units in the Gunpowder unit class
Related unit plan: Kona wounded-target cavalry strike
Kona are a medium cavalry choice with strong attacks against already-wounded targets and particular value against gunpowder units. Their missing melee armor makes target selection and timing especially important Use a durable unit to begin the fight, then send Kona against weakened targets or exposed gunpowder troops. Their speed helps them flank and finish a retreating unit, but keep them out of the first contact until a safe opening appears Kona can lose direct melee trades against armored cavalry and anti-cavalry units. Avoid a head-on charge into fresh enemies; use the damage-scaling role only when another line has created the opening
Battlefield role and use
Mapuche cavalry that deals more damage to already wounded enemies. Available in the Castle Age. Training cost: 65 Food, 40 Gold. Training time: 14 seconds. This civilization-specific unit is available to the Mapuche. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 14 seconds
- Hit points
- 125
- Reload time
- 2 seconds
- Movement speed
- 1.55
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Mapuche
- Signature / category
- Mapuche
- Release / context
- Civilization roster
- Region
- Mapuche
- Classification
- Unique units