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Kona

UNITS · AGE OF EMPIRES II ONLY

UNIT · MAPUCHE

Kona

Mapuche cavalry that deals more damage to already wounded enemies.

Kona unit art
Kona unit art

Overview

Mapuche cavalry that deals more damage to already wounded enemies.

Availability and investment

Kona becomes available in Castle Age. Its listed production context is Mapuche. The listed cost is 65 Food, 40 Gold and the training time is 14 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Kona wounded-target cavalry strike

    Kona are a medium cavalry choice with strong attacks against already-wounded targets and particular value against gunpowder units. Their missing melee armor makes target selection and timing especially important Use a durable unit to begin the fight, then send Kona against weakened targets or exposed gunpowder troops. Their speed helps them flank and finish a retreating unit, but keep them out of the first contact until a safe opening appears Kona can lose direct melee trades against armored cavalry and anti-cavalry units. Avoid a head-on charge into fresh enemies; use the damage-scaling role only when another line has created the opening

    Battlefield role and use

    Mapuche cavalry that deals more damage to already wounded enemies. Available in the Castle Age. Training cost: 65 Food, 40 Gold. Training time: 14 seconds. This civilization-specific unit is available to the Mapuche. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    65 Food, 40 Gold
    Training time
    14 seconds
    Reload time
    2 seconds
    Movement speed
    1.55

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Mapuche
    Signature / category
    Mapuche
    Release / context
    Civilization roster
    Region
    Mapuche
    Classification
    Unique units
    Ⅱ

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