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Savar

UNITS · AGE OF EMPIRES II ONLY

UNIT · PERSIANS

Savar

The Persian elite cavalry upgrade that replaces the Paladin.

Savar Age of Empires II unit icon
Savar Age of Empires II unit icon

Overview

The Persian elite cavalry upgrade that replaces the Paladin.

Availability and investment

Savar becomes available in Imperial Age. Its listed production context is Persians. The listed cost is 60 Food, 75 Gold and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Savar heavy-cavalry timing

    Savar: Savars are a powerful heavy-cavalry line that can break an unprepared army or base when assembled in numbers. Their food and gold cost still makes each charge important, even if the line is available Build the economy and upgrade timing around a group large enough to affect the fight. Use Savars to pressure a weak flank or protect siege, and pull back when the opponent’s anti-cavalry units gather. Keep a reserve for the engagement that decides the match Halberdiers, Heavy Camel Riders, and Monks can punish a costly cavalry mass. Do not judge success by raw kills if the Savars are lost at an unsustainable rate

    Battlefield role and use

    The Persian elite cavalry upgrade that replaces the Paladin. Available in the Imperial Age. Training cost: 60 Food, 75 Gold. Training time: 30 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    60 Food, 75 Gold
    Training time
    30 seconds
    Reload time
    1.8 seconds
    Movement speed
    1.35

    Base values before civilization bonuses or researched technologies.

    Focus
    Distinctive unit · Persians
    Signature / category
    Persians
    Release / context
    Civilization roster
    Region
    Persians
    Classification
    Unique units
    Ⅱ

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