UNIT · TEUTONS
Teutonic Knight
Slow-moving, heavily armored infantry that hits hard in close combat.

Overview
Slow-moving, heavily armored infantry that hits hard in close combat.
Availability and investment
Teutonic Knight becomes available in Castle Age. Its listed production context is Teutons. The listed cost is 85 Food and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 90
- Pierce armor: 2
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 0.8
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Teutonic Knight deals +4 bonus damage to units in the Shock infantry class
- Teutonic Knight deals +4 bonus damage to units in the Standard building class
Related unit plan: Teutonic Knight choke-point frontline
Teutonic Knight: Teutonic Knights excel when the opponent must fight them at close range. Their durability and melee strength let a compact group hold a narrow route or protect siege while the rest of the army works around the position Move them behind walls, buildings, or a supporting ranged line until enemy melee units commit. Hold a choke point or advance with siege, forcing the opponent to address the frontline before reaching vulnerable support. Use faster units elsewhere to handle raiding and pursuit Archers and other ranged units can avoid the Knights’ strength and wear them down. Their slow movement makes open-field pursuit ineffective; do not send them across exposed ground without protection
Battlefield role and use
Slow-moving, heavily armored infantry that hits hard in close combat. Available in the Castle Age. Training cost: 85 Food. Training time: 12 seconds. This civilization-specific unit is available to the Teutons. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Cost
- 85 Food
- Training time
- 12 seconds
- Reload time
- 2 seconds
- Movement speed
- 0.8
Base values before civilization bonuses or researched technologies.
- Also known as
- Teutonic Knight (Age of Empires II)
- Focus
- Unique unit · Teutons
- Signature / category
- Teutons
- Release / context
- Civilization roster
- Region
- Teutons
- Classification
- Unique units