UNIT · CHRONICLES
War Chariot
A heavy siege cart that can switch between focused bolts and a wider barrage.


Overview
A heavy siege cart that can switch between focused bolts and a wider barrage.
Availability and investment
War Chariot becomes available in Castle Age. Its listed production context is Chronicles. The listed cost is 75 Food, 90 Gold and the training time is 32 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: War Chariot → Elite War Chariot
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 8
- Hit points: 65
- Melee armor: 0
- Pierce armor: 5
- Ranged attack: 8
- Range: 6
- Line of sight: 8
- Reload time: 6.5 seconds
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Cavalry
- Armor class: Siege weapon
- Armor class: Heavy siege
- War Chariot deals +2 bonus damage to units in the All Buildings class
Related unit plan: War Chariot mode-switching plan
War Chariot: War Chariots can shift between modes that provide different kinds of ranged pressure, letting the army respond to a changing target without replacing the whole unit line. Their speed helps them avoid many slow melee threats Scout the opposing army, then choose the mode that fits the current engagement: pressure clustered units from range or use the alternate fire pattern against a suitable formation. Keep the Chariots moving behind a screen and switch modes when the enemy changes its formation Eagle Warriors and Champi Warriors can threaten the unit through speed and bonus damage. Do not rely on movement alone to escape counters, and avoid committing a costly group to a narrow path with no retreat
Battlefield role and use
A heavy siege cart that can switch between focused bolts and a wider barrage. Available in the Castle Age. Training cost: 75 Food, 90 Gold. Training time: 32 seconds. Its Chronicles progression is War Chariot → Elite War Chariot. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 32 seconds
- Ranged attack
- 8
- Range
- 6
- Reload time
- 6.5 seconds
Base values before civilization bonuses or researched technologies.
- Also known as
- War Chariot (Age of Empires II)
- Focus
- Distinctive unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles
chronicles Upgrade Line: War Chariot → Elite War Chariot