UNIT · KOREANS
War Wagon
A durable mounted archer that can hold a front line while firing at range.

Overview
A durable mounted archer that can hold a front line while firing at range.
Availability and investment
War Wagon becomes available in Castle Age. Its listed production context is Koreans. The listed cost is 60 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 9
- Hit points: 150
- Melee armor: 0
- Ranged attack: 9
- Range: 4
- Line of sight: 7
- Reload time: 2.5 seconds
- Movement speed: 1.2
- Accuracy: 100%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- War Wagon deals +2 bonus damage to units in the Standard building class
Related unit plan: War Wagon ranged-frontline plan
War Wagon: War Wagons combine ranged support with more durability and speed than ordinary foot archers, so they can screen or fire from behind a frontline. Their higher cost rewards using that staying power rather than trading them away for small amounts of damage Move War Wagons behind Halberdiers or another melee screen and let them focus enemy archers or exposed support units. When the opponent turns toward the frontline, reposition the Wagons to keep firing while avoiding the first contact. Use their speed to reinforce a threatened side without splitting the army Their cost makes repeated losses expensive, and dedicated counters such as Camel Archers or Genoese Crossbowmen can punish them. Keep a screen in place and do not assume durability makes them safe against every ranged counter
Battlefield role and use
A durable mounted archer that can hold a front line while firing at range. Available in the Castle Age. Training cost: 60 Gold. Training time: 21 seconds. This civilization-specific unit is available to the Koreans. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Cost
- 60 Gold
- Training time
- 21 seconds
- Hit points
- 150
- Ranged attack
- 9
- Range
- 4
- Reload time
- 2.5 seconds
- Movement speed
- 1.2
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- War Wagon (Age of Empires II)
- Focus
- Unique unit · Koreans
- Signature / category
- Koreans
- Release / context
- Civilization roster
- Region
- Koreans
- Classification
- Unique units