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Koreans

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · EAST ASIA

Koreans

Koreans are part of Age of Empires II, representing East Asia and emphasizing archers & towers. Their signature roster includes the War Wagon. Stone miners work faster.

Koreans Age of Empires II civilization artwork
Koreans Age of Empires II civilization artwork

Overview

Koreans are part of Age of Empires II, representing East Asia and emphasizing archers & towers. Their signature roster includes the War Wagon. Stone miners work faster.

Civilization identity

Koreans is classified as East Asia and is centered on archers & towers. Its defining roster entrys are War Wagon, Turtle Ship. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, villagers gain line of sight; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Stone miners work faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
  • Archer armor and Tower upgrades are free This changes the resource investment or timing needed to field the affected option.
  • Archers and infantry cost less wood This changes the resource investment or timing needed to field the affected option.
  • Warships cost less wood This changes the resource investment or timing needed to field the affected option.

Signature units and unique technologies

War Wagon: A durable mounted archer that can hold a front line while firing at range Turtle Ship: A slow, armored warship with strong attacks at medium range These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

  • Eupseong: Most Towers gain range
  • Shinkichon: Rocket Carts and Turtle Ships gain range and fire additional rockets

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Use the archer discount or defensive towers to secure a safe Feudal Age and control key terrain.
  • Core army: Archers and the strong navy support pressure on land and water; towers can anchor forward positions.
  • Transition: Add siege or War Wagons after the opening, using range and fortified ground to protect the army.
  • Watch for: The Stable lacks key upgrades, so scout mounted threats and rely on the roster’s other counters.

Technology tree gaps

This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.

Team-game role

The team bonus is Villagers gain line of sight. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature units: War Wagon; Turtle Ship. Distinctive bonuses: Archer armor and Tower upgrades are free. Archers and infantry cost less wood. Warships cost less wood. In team games, its team bonus is Villagers gain line of sight. Its unique technologies are Eupseong (most Towers gain range); Shinkichon (rocket Carts and Turtle Ships gain range and fire additional rockets).

Unique units

War Wagon; Turtle Ship

Team bonus

Villagers gain line of sight.

Civilization bonuses

  • Stone miners work faster.
  • Archer armor and Tower upgrades are free.
  • Archers and infantry cost less wood.
  • Warships cost less wood.

Unique technologies

ShinkichonRocket Carts and Turtle Ships gain range and fire additional rockets.
Focus
Archers & towers
Signature / category
War Wagon
Release / context
The Conquerors
Region
East Asia
Classification
East Asian
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