UNIT · ARMENIANS
Warrior Priest
Armenian religious infantry that can heal allies and fight while carrying Relics.

Overview
Armenian religious infantry that can heal allies and fight while carrying Relics.
Availability and investment
Warrior Priest becomes available in Castle Age. Its listed production context is Armenians. The listed cost is not separately recorded and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 80
- Melee armor: 1
- Pierce armor: 1
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.85
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Warrior Priest healing-cycle support
Warrior Priest: Warrior Priests can restore nearby units between engagements, giving an army a way to recover health without returning to a Monastery. Their support matters most when the force survives several skirmishes but cannot safely take a full fight yet Pull damaged units behind the frontline and let Warrior Priests heal them before the next push. Keep the priests with the moving army and research Fereters when the longer match makes faster healing worth the cost. Use the recovered force to protect a siege line or escort a hero through a dangerous route Warrior Priests are support units and can be lost quickly if left on the front edge. Do not delay an urgent objective to heal minor damage, and keep them away from enemy cavalry or ranged focus fire
Battlefield role and use
Armenian religious infantry that can heal allies and fight while carrying Relics. Available in the Castle Age. Training time: 30 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 30 seconds
- Reload time
- 2 seconds
- Movement speed
- 0.85
Base values before civilization bonuses or researched technologies.
- Also known as
- Warrior Priest (Age of Empires II)
- Focus
- Regional unit · Armenians
- Signature / category
- Armenians
- Release / context
- The Mountain Royals
- Region
- Armenians
- Classification
- Units