Berber Kings of the Desert
Berber Kings of the Desert is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Berber kingdom; University (Hausa with the Berber Alliance). It increases land villager hit points by 35%; Sets Berber Nomad bonus damage against cavalry to 5.0x, against shock troops to 3.4x.

Research profile
- Research location
- Trading Post or Tambo on a Berber kingdom; University (Hausa with the Berber Alliance)
- Research time
- 30 seconds
- Wood cost
- 200
- Coin cost
- 200
- Effect
- Land villager hit points +35%; Sets Berber Nomad bonus damage against cavalry to 5.0x, against shock troops to 3.4x
Effect & research conditions
Available from the Exploration Age. Research it at Trading Post or Tambo on a Berber kingdom or University (Hausa with the Berber Alliance). Effect: Land villager hit points +35%; Sets Berber Nomad bonus damage against cavalry to 5.0x, against shock troops to 3.4x. Research costs 200 wood, 200 coin, 400 (Africans only) Influence. Research takes 30 seconds.
Research condition
Available from the Exploration Age. Research it at Trading Post or Tambo on a Berber kingdom or University (Hausa with the Berber Alliance).
When to research
Research Berber Kings of the Desert when the named units or matchup are relevant: Land villager hit points +35%; Sets Berber Nomad bonus damage against cavalry to 5.0x, against shock troops to 3.4x. Finish it before the affected force enters combat, and retain resources for counters and reinforcements; this modifier does not remove the units’ other weaknesses. Use the Trading Post or Tambo on a Berber kingdom or University (Hausa with the Berber Alliance) for research. Research takes 30 seconds and costs 200 wood, 200 coin, 400 (Africans only) Influence.
More durable land Villagers and stronger Nomad counters
Berber Kings of the Desert increases land Villager hit points by 35% and sets Berber Nomad bonus damage to 5.0× against Cavalry and 3.4× against Shock troops. The effects support different parts of the army: workers become harder to remove, while Berber Nomads gain a more specialized response to the named enemy classes. The research does not improve all military units or make Villagers safe from concentrated attacks.
Access and resource cost vary by alliance
The Exploration Age research is available at a Trading Post or Tambo on a Berber kingdom; Hausa can research it at a University with the Berber Alliance. It costs 200 Wood and 200 Coin, plus 400 Influence for African civilizations, and takes 30 seconds. Protect the site and compare the full cost with the value of the bonuses in the current matchup. The Nomad multiplier is relevant only if Berber Nomads are part of the force, while the Villager durability helps only workers exposed to threats.