Civilizations · Minor civilization · Native African

Berbers

Berbers is an Age of Empires III minor civilization from Africa. It appears on maps including Atlas, Darfur, Dunes, Lake Chad, Nile Valley, Pepper Coast, Siwa Oasis, Tassili, Tripolitania. Players can establish an alliance at its settlement to access its local units and research.

APPLIES TO Definitive Edition — The African Royals
Berbers in Age of Empires III
Berbers

Settlement & allied options

A Trading Post at the settlement unlocks the alliance. Inca players use a Tambo for the same purpose. The listed allied roster includes Berber Camel Rider, Berber Nomad, Berber Salt Camel, Berber Sultan. Its settlement offers these technologies: Berber Fantasia, Berber Kings of the Desert, Berber Dynasties, Berber Salt Caravans, Berber Ghorfas. The available roster and technologies can vary with the selected map and release.

When to ally

Scout the map for a Berbers settlement before spending resources on an alliance. Use it when the listed unit or technology fills a need in the army or economy, and protect the Trading Post that provides access.

Settlement access and allied roster

Berbers is a Native African minor civilization encountered at settlements on selected African maps, including Atlas, Darfur, Dunes, Lake Chad, Nile Valley, Pepper Coast, Siwa Oasis, Tassili and Tripolitania. A Trading Post establishes access to its alliance; Inca use a Tambo where that civilization-specific rule applies. The roster listed for the settlement includes Berber Camel Rider, Berber Nomad, Berber Salt Camel and Berber Sultan. Its technologies include Berber Fantasia, Berber Kings of the Desert, Berber Dynasties, Berber Salt Caravans and Berber Ghorfas. These options make the settlement relevant when its units or research fill a need that the main civilization cannot meet as conveniently. The available roster can vary by map and release, so confirm the settlement’s actual options before choosing the site. A Trading Post also represents a vulnerable access point: losing it can disrupt the alliance’s strategic value. Compare the price and timing of an allied force with normal production, then use the relevant individual unit or technology entry to understand its exact effect. The Berbers page describes the settlement and its alliance, not a playable civilization with a complete Home City and economy. Use it alongside the Trading Post, Tambo and listed unit pages when planning around a Native alliance.

Map scouting and alliance value

Because Berbers is a map-placed minor civilization, its strategic value begins with exploration. The settlement can appear on African maps such as Atlas, Darfur, Dunes, Lake Chad, Nile Valley, Pepper Coast, Siwa Oasis, Tassili and Tripolitania. Scout the site before planning an alliance; different maps and releases can offer different options, and no settlement is guaranteed on every map. A Trading Post establishes access for most civilizations, while the Inca use a Tambo under their rules. The Berber Camel Rider, Nomad, Salt Camel and Sultan create a roster of distinct allied units, and the settlement’s research list includes Fantasia, Kings of the Desert, Dynasties, Salt Caravans and Ghorfas. The names indicate separate choices, but exact costs and effects belong on the individual entries, where they can be checked for the current version. When selecting the alliance, match its option to the army’s current gap and available resources. Do not invest just because the settlement is nearby: a Native unit that duplicates the existing army may not justify the cost. Protect the Trading Post if the allied access is central to the plan, and consider whether a contested map position will make that defense expensive. Berbers is a settlement alliance, not a complete playable civilization; it has no standalone Home City economy. Use its linked roster and technology pages for the detailed mechanics and the Trading Post page for access rules.

Settlement roster reminder

The settlement’s alliance unlocks are map-specific, and the available choices should be checked in the match before the player spends resources. Berber units and research are reached through the local alliance system, not ordinary Town Center or Barracks production; use each linked entry for its own current values.

African settlement and camel roster

Berbers are a minor civilization encountered at settlements on maps such as Atlas, Darfur, Dunes, Lake Chad, Nile Valley, Pepper Coast, Siwa Oasis, Tassili and Tripolitania. A Trading Post at the settlement establishes the alliance for most civilizations, while the Inca use a Tambo. The listed roster includes Berber Camel Rider, Berber Nomad, Berber Salt Camel and Berber Sultan. These options can add mobile or specialized units to the player’s army, but availability depends on map and release. Scout the settlement before spending resources and protect the post that grants access.

Technologies and alliance investment

The Berber settlement lists Fantasia, Kings of the Desert, Dynasties, Salt Caravans and Ghorfas as technologies. Read each technology’s current cost, effect and prerequisite in the game rather than assuming the title describes its full value. Choose research that complements the army or economy and avoid buying upgrades that will not affect the units in play. A post on a contested route can be lost before the alliance pays back, so compare its position with other Native settlements. The Berbers are an ally on the map, not a separately selectable civilization in ordinary skirmish.