Burgher Militia
Burgher Militia is Dutch, Germans, Poles, Livonia ranged infantry in Age of Empires III, obtained through Town Center (Levy/Conscription).

Recorded values
- Available
- Town Center (Levy/Conscription)
- Training
- 5 sec · 1 population
- Durability & mobility
- 185 hit points · 30% hand resistance · 4.25 speed · 20 line of sight
- Hand attack
- 16 damage · 1.5 attack interval · bonuses: Same as ranged attack
- Ranged attack
- 23 damage · 12 range · 3.0 attack interval · bonuses: 2.0x vs. Cavalry; 1.5x vs. Siege unit; 0.5x vs. Villager
- Siege attack
- 5 damage · 6 range · 3.0 attack interval
Role, availability & values
Production is available through Town Center (Levy/Conscription). It has 185 hit points. It moves at 4.25 speed and uses 1 population. Training costs 45 Food and 45 Coin; it takes 5 seconds to train. Attack profile: Hand attack deals 16 damage. Ranged attack deals 23 damage. Siege attack deals 5 damage. Hand attack bonuses: Same as ranged attack. Ranged attack bonuses: 2.0× against Cavalry, 1.5× against Siege unit, and 0.5× against Villager.
Matchup & timing
Ranged attack is especially effective against Cavalry (2×), Siege unit (1.5×). Its reduced multipliers against Villager (0.5×) make it less suitable for those targets. Use ranged fire to focus Cavalry and Siege unit before they can close. Keep a frontline between this unit and threats that can reach it safely.
Town Center levy and decaying health
Burgher Militia are a fast-training ranged unit available through Levy or Conscription at the Town Center for the Dutch, Germans, Poles and Livonia. Each costs 45 Food and 45 Coin, takes five seconds to train and uses one population. The unit has 185 hit points, 30% hand resistance and 4.25 speed, but loses 1% of its maximum health per second until it reaches one hit point. Its ranged attack deals 23 damage at range 12 every three seconds, with a 2.0 multiplier against Cavalry and 1.5 against Siege units; its 0.5 multiplier against Villagers discourages raiding. It is an emergency militia rather than a sustainable frontline: use the quick levy to repel a raid or buy time, then let the force disengage before its health decays. Its one-population cost can fill a defensive gap, but prolonged fights waste the unit’s remaining durability.
Use the short levy window
Burgher Militia lose one percent of their maximum hit points each second until only one remains, so every delay after training reduces their combat value. Their 23 ranged damage and 2.0 Cavalry multiplier are intended to repel a mounted raid quickly. Train only the group needed to stop the immediate threat, then transition back to regular production rather than trying to maintain a lasting field army from the Town Center levy.
Temporary ranged defense from the Town Center
Burgher Militia are ranged infantry summoned through Town Center Levy or Conscription effects for the Dutch, Germans, Poles and Livonia in the recorded profile. The 23-damage ranged attack has a 2× bonus against Cavalry and 1.5× against Siege units, making the militia useful for defending a threatened base or delaying a push. They cost 45 Food and 45 Coin, use one population and train in five seconds under the effect. Their quick arrival does not make them a permanent production line.
Use the levy before the timing fades
Burgher Militia have 185 hit points and 30% hand resistance, but their four-and-a-quarter speed and Town Center access suit defense more than pursuit. Focus Cavalry or exposed Siege units, and avoid sending them after Villagers because their damage is reduced. Once the immediate threat is stopped, return to normal production and preserve resources for the next army batch. The levy rules and available civilizations can differ by game mode or patch, so check the active Town Center option.