Units

Corsair Captain

Corsair Captain is Barbary States hero in Age of Empires III, available from the Revolution. Its listed ability is Claims treasures; Gathers resources from crates; Regeneration.

APPLIES TO Definitive Edition (2020)
Corsair Captain in Age of Empires III
Corsair Captain
IN-GAME VALUES

Recorded values

Available
Revolution
Durability & mobility
780 hit points · 40% hand resistance · 6.0 speed · 18 line of sight
Hand attack
16 damage · 1.5 attack interval · bonuses: 3.0x vs. Treasure guardian; 2.0x vs. Villager; 2.0x vs. Cavalry; 1.5x vs. Shock troops
Siege attack
29 damage · 8 range · 1.5 attack interval
Ability
Claims treasures; Gathers resources from crates; Regeneration

Role, availability & values

It has 780 hit points. It moves at 6.0 speed. Attack profile: Hand attack deals 16 damage. Siege attack deals 29 damage. Hand attack bonuses: 3.0× against Treasure guardian, 2.0× against Villager, 2.0× against Cavalry, and 1.5× against Shock troops. Special ability or role: Claims treasures; Gathers resources from crates; Regeneration. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.

Matchup & timing

The Corsair Captain is the Barbary States’ mobile hero, not simply a larger Barbary Warrior: it has 780 hit points, 40% hand resistance, claims Treasures, gathers resources from crates and regenerates. Its 16-damage hand attack shares the Warrior’s bonuses against Treasure Guardians, Villagers, Cavalry and Shock troops, while its 29-damage siege attack gives it stronger structure pressure. If reduced to zero health, it collapses and must regenerate to 100 hit points before a nearby friendly unit or building can revive it. Keep a recovery point protected and use the hero’s abilities for exploration and objective control rather than risking it in an unsupported melee.

Hero abilities and recovery

The Corsair Captain is a Barbary States hero available through the Revolution. Its profile gives it 780 hit points, 40% hand resistance, 6.0 speed and 18 line of sight. The hero can claim Treasures, gather resources from crates and regenerate. Its 16-damage hand attack deals triple damage to Treasure guardians, double damage to Villagers and Cavalry, and 1.5 times damage to Shock troops; its siege attack deals 29 damage at range eight. The Captain is therefore valuable when a revolution needs a mobile hero that can collect map resources while supporting a raiding force. It is not disposable: at zero hit points it collapses rather than being removed permanently. If it regenerates to 100 hit points while a friendly unit or building is nearby, it can be revived. Withdraw it from danger when weakened and keep friendly support within reach so the recovery mechanic can work. Use its guardian bonus to clear suitable Treasures, but scout the guard strength and avoid letting the hero be surrounded by units outside its favorable matchups.

Treasure collection and crate economy

The Captain’s ability to gather resources from crates is particularly useful after a revolution changes the available economy and army. Move it between safe crates and Treasures while the main force covers it, and let regeneration restore health between skirmishes. Its guardian multiplier helps clear map rewards efficiently, but the Captain should not be sent ahead of support simply because it has high hit points. A collapse can still leave the army without its hero until it recovers to the revival threshold, so keep a friendly unit or building nearby and protect the area.

Keeping the hero in the fight

Its ranged-independent hand bonuses make the Captain most effective when it can reach a favorable target, while the siege strike can help pressure structures. Use the speed advantage to disengage after the target is removed, then let regeneration work before the next engagement.

Barbary States hero and resource utility

The Corsair Captain is a hero available through the Barbary States Revolution. He can claim Treasures, gather resources from crates and regenerate, combining exploration with support for the revolutionary economy. His 780 hit points, 40% hand resistance and six speed let him move between objectives. The 16-damage hand attack has bonuses against Treasure guardians, Villagers, Cavalry and Shock troops, while a 29-damage siege attack can pressure exposed structures. Use these bonuses on appropriate targets and keep him with an army that can protect his approach.

Collapse and crate gathering

At zero health, the Captain collapses rather than dying; after regenerating to 100 hit points, a nearby friendly unit or building can revive him. Withdraw early and protect the area if he falls. His crate-gathering ability can turn safe resource crates into a useful economic boost, but do not send him alone through defended territory to collect them. The siege attack reaches eight range, giving some distance against a structure, yet it does not make the hero a substitute for artillery. Use the Corsair Captain to support a defined revolutionary plan and preserve him for later objectives.