Cruzob Infantry
Cruzob Infantry is Maya Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, European Barracks, War Hut, Fort, Tlaloc Canoe.

Recorded values
- Available
- Revolution · Town Center; European Barracks; War Hut; Fort; Tlaloc Canoe
- Training
- 36 sec · 1 population · 12 XP per train
- Durability & mobility
- 240 hit points · 30% hand resistance · 0% ranged resistance · 4.0 speed · 21 line of sight
- Hand attack
- 28 damage · 1.5 attack interval · bonuses: 2.0x vs. Cavalry; 1.5x vs. Shock troops
- Ranged attack
- 34 damage · 16 range · 3.0 attack interval · bonuses: 1.5x vs. Heavy cavalry; 1.25x vs. Hand shock trooper; 1.0x vs. Shock troops
- Siege attack
- 32 damage · 6 range · 3.0 attack interval
Role, availability & values
Production is available through Town Center, European Barracks, War Hut, Fort, or Tlaloc Canoe. It has 240 hit points and 0% ranged resistance. It moves at 4.0 speed and uses 1 population. Training costs 80 Food and 30 Coin; it takes 36 seconds to train. Attack profile: Hand attack deals 28 damage. Ranged attack deals 34 damage. Siege attack deals 32 damage. Hand attack bonuses: 2.0× against Cavalry and 1.5× against Shock troops. Ranged attack bonuses: 1.5× against Heavy cavalry, 1.25× against Hand shock trooper, and 1.0× against Shock troops.
Matchup & timing
Hand attack is especially effective against Cavalry (2×), Shock troops (1.5×). Ranged attack is especially effective against Heavy cavalry (1.5×), Hand shock trooper (1.25×). Use ranged fire to focus Heavy cavalry and Hand shock trooper before they can close; hold the melee attack for Cavalry and Shock troops when they enter contact. Keep a frontline between this unit and threats that can reach it safely.
Maya revolutionary infantry profile
Cruzob Infantry is Maya Heavy Infantry available after the Revolution in Definitive Edition. It costs 80 Food and 30 Coin, uses one population and takes 36 seconds to train. The unit has 240 hit points, 30% hand resistance, speed 4.0 and line of sight 21, but no ranged resistance. Its hand attack deals 28 damage at 1.5-second intervals, with a 2× bonus against Cavalry and 1.5× against Shock troops. The ranged attack deals 34 damage at range 16 every three seconds; it has a 1.5× bonus against Heavy cavalry and 1.25× against Hand shock troopers, with normal damage against Shock troops in the listed profile. The 32-damage siege attack lets it contribute to building pressure after the field force is controlled. Available from the Town Center, European Barracks, War Hut, Fort or Tlaloc Canoe, it can reinforce from multiple sources after the revolutionary transition. Its 0% ranged resistance is an important weakness: keep it protected from ranged fire and use its high health and hand resistance against melee threats. Select targets according to the attack mode rather than treating all bonuses as interchangeable.
Matchup and defensive weaknesses
The 240-hit-point profile and 30% hand resistance make Cruzob Infantry sturdy in melee, but the listed 0% ranged resistance leaves it open to concentrated ranged fire. Screen it as it approaches and let its 16-range shot contribute before contact. Its hand attack is strongest against Cavalry and Shock troops, while its ranged attack adds bonuses against Heavy cavalry and Hand shock troopers. It has only one population and costs 80 Food with 30 Coin, so the Maya player can add it to a revolutionary army without a special high population load; the 36-second training time means reinforcements still need preparation. Use a War Hut or Town Center route that remains safe, and keep Tlaloc Canoe access protected if relying on water production. The 32 siege attack can help after the opponent’s army is removed, but should not distract from its primary role of fighting the units it counters.
Production and matchup planning
Its 36-second train time rewards planning before a cavalry push arrives. Use the Town Center or War Hut that can safely reinforce the front, and protect the unit from ranged fire because it has no ranged resistance.
Maya revolutionary infantry and attack modes
Cruzob Infantry are heavy infantry in the Maya Revolution. Their profile combines a 28-damage hand attack and a 34-damage ranged attack, each with bonuses against specific cavalry and shock-troop classes. At 240 hit points and 30% hand resistance, they can take contact, while their 16-range shot lets them contribute before closing. They have no ranged resistance in the recorded profile, so concentrated ranged fire is dangerous. Use a mixed formation: let Cruzob Infantry threaten the listed mounted targets while other troops screen them from skirmishers and artillery.
Revolutionary production and siege support
Town Centers, European Barracks, War Huts, Forts and Tlaloc Canoes are the listed production routes after the Revolution. At 80 Food and 30 Coin, one population and a 36-second training time, they can be replenished from several land or naval sources where available. Their 32-damage siege attack is useful when the force reaches an exposed building, but the unit’s value is primarily its flexible anti-cavalry combat profile. Plan the Maya transition around the worker economy and population space, protect the production sites and use the unit with support that can handle targets outside its listed bonuses.