Historical Maps
Historical Maps are scenario-style multiplayer maps introduced with Knights of the Mediterranean. They set up a match around a historical location or conflict, often with a defined objective, map arrangement or starting situation. Their play differs from a standard random map because the scenario itself can shape the opening and route to victory.

How it works
The selected map determines its layout and may assign factions, starting units, special rules or an objective. Players should use the map briefing and the specific map entry to learn those conditions. Historical Maps are separate from the Historical Battles collection, which consists of stand-alone single-player scenarios.
Player decision
Before queuing units or sending the first shipment, identify the stated victory condition and any limited starting force. Scout the route that matters to the objective and adapt the economy to the assigned map. A standard random-map build order may not fit when the map provides an existing army or a nonstandard goal.
Map roster and match objectives
Historical Maps are not ordinary Random Maps. The map itself defines a conflict setting and special win condition. The Seven Years' War places players around a small world divided by seas, where they compete for strategic points. The Thirty Years' War uses small armies and a contest to capture villages; The Italian Wars centers on four city-states separated by a river; and The Eighty Years' War pits a defender on a fortified peninsula against the other players. Other Knights of the Mediterranean maps include The Deluge, The Great Turkish War, The Great Northern War, The Napoleonic Wars, and The Russo-Turkish Wars. The Baltic Powers adds The Dano-Swedish Wars, The Livonian War, and War of the Three Kingdoms. Check the selected map's own page for its specific controls, teams, and capture rules.
When to choose this game mode
Historical Maps are available in single-player or casual multiplayer, with The Thirty Years' War restricted to multiplayer. Their special limits can include the maximum Age, allowed civilizations, and starting resources. Read the map briefing before selecting a deck or planning an opening: a resource race, village-capture score, fortified defense, or strategic-point objective may reward different units than a standard Supremacy match. Historical Maps are a mode built around multiplayer map rules, while Historical Battles are standalone single-player scenarios with scripted objectives and campaign presentation.