Units

Husky

Husky is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Husky in Age of Empires III
Husky
IN-GAME VALUES

Recorded values

Cost
80 Food, 10 Wood
Available
Commerce Age · Trading Post or Tambo on an Inuit settlement; Native Embassy
Training
1 sec · 0 XP per train
Durability & mobility
215 hit points · 10% hand resistance · 5.0 speed · 15 line of sight
Hand attack
9 damage · 1.5 attack interval · bonuses: 3.0x vs. Guardian
Ability
Claims treasures; Gathers from crates

Role, availability & values

Production is available through Trading Post or Tambo on an Inuit settlement or Native Embassy. It has 215 hit points. It moves at 5.0 speed. Training costs 80 Food and 10 Wood; it takes 1 seconds to train. Attack profile: Hand attack deals 9 damage. Hand attack bonuses: 3.0× against Guardian. Special ability or role: Claims treasures; Gathers from crates.

Matchup & timing

Hand attack is especially effective against Guardian (3×). Hold the melee attack for Guardian when they enter contact. Keep a frontline between this unit and threats that can reach it safely.

A mobile treasure and crate helper

The Husky has 215 hit points, 5.0 speed, and a nine-damage hand attack with a 3.0 multiplier against Guardians. It costs 80 Food and ten Wood and takes one second to train at the listed access points. It can claim Treasures and gather crates, making it useful for exploration and resource pickup. Guard it from military units; its role is not sustained combat.

Access through the Inuit alliance

The Husky is a Native pet introduced with The Baltic Powers. It becomes available from the Commerce Age after acquiring the Inuit Qimmiit technology through a Trading Post or Tambo on an Inuit settlement, or through a Native Embassy when the roster is enabled. A Husky costs 80 Food and 10 Wood, trains in one second, and has a limit of eight. The technology and settlement access are part of its recruitment path: scout for an Inuit site and confirm the available alliance before budgeting for the unit. A Husky’s short training time can make it a quick addition once the required access is secured.

Treasure guardian support

A Husky has 215 hit points, 10% hand resistance, speed 5 and 15 line of sight. Its hand attack deals nine damage every 1.5 seconds, with a 3× multiplier against Guardians. That makes it particularly useful alongside an Explorer when clearing Treasure guardians and claiming the Treasure. It can claim Treasures itself, so it also contributes to collecting nearby rewards while exploring. The guardian bonus is narrow: it does not turn the Husky into a general-purpose frontline unit, and its low base damage is a reason to keep military support close when the area contains enemy troops.

Crate gathering and regeneration

Huskies can gather from resource crates at four resources per second, or 240 per minute in the listed profile. This gives the pet an economic use when crates are available, while its 5.0 speed helps it travel between the Explorer and a crate pickup. The Husky also has Health Regeneration, allowing it to recover between encounters instead of requiring a separate healing purchase. Keep it out of active fire while it recovers, then bring it back to the next Treasure or crate. Its crate rate applies to crate gathering; it should not be treated as a regular Villager that can mine or sustain every resource source.

Automatic Age improvements and Defence Promotion

Huskies receive automatic improvements as the player advances Ages. The listed progression adds 20% hit points and damage in the Commerce Age, 30% in the Fortress Age, 40% in the Industrial Age and 60% in the Imperial Age. They can also benefit from the Defence Promotion: Bronze Rank grants 10% additional hit points, Silver Rank 15% and Gold Rank 25%. This means the pet can remain useful later if it survives and gains promotion, though the upgrade path does not change its basic assignment as a guardian helper and crate gatherer. Check the unit panel after each Age advancement to see its current values.

Keep the Husky useful between fights

Use the Husky as a companion to the Explorer rather than sending it alone to fight. Its speed and vision help it keep pace with exploration, and its guardian multiplier contributes damage during a Treasure encounter. When the immediate threat is gone, send it to safe crates or allow it to regenerate before moving onward. A limit of eight permits a small group, but Food and Wood spent on pets still compete with workers, buildings and army production. Recruit enough to help with the map’s Treasures, and protect them from ordinary military units that do not trigger their guardian bonus. In The Baltic Powers setup, an Inuit alliance and the associated Qimmiit access are essential parts of the plan.