Jungle Bowman
Jungle Bowman is Incas ranged infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Stronghold, Fort, American Citadel. Its listed ability is Ranged attack poisons the target, dealing 1 siege damage every second for 4 seconds with 25% less effectiveness vs. heavy cavalry and hand shock trooper (stacks); Stealth mode (with the "Cloud Warriors" Home City Card).

Recorded values
- Available
- Commerce Age · War Hut; Stronghold; Fort; American Citadel
- Training
- 31 sec · 1 population · 11 XP per train
- Durability & mobility
- 95 hit points · 20% ranged resistance · 4.5 speed · 20 line of sight
- Hand attack
- 10 damage · 1.5 attack interval · bonuses: 2.0x vs. Light ranged cavalry; 2.0x vs. Ranged shock trooper; 1.75x vs. Heavy infantry; 0.75x vs. Cavalry; 0.75x vs. Shock troops
- Ranged attack
- 15 damage · 16 range · 3.0 attack interval · bonuses: 2.5x vs. Light ranged cavalry; 2.5x vs. Ranged shock trooper; 1.75x vs. Heavy infantry; 0.6x vs. Cavalry; 0.6x vs. Shock troops
- Siege attack
- 8 damage · 6 range · 3.0 attack interval
- Ability
- Ranged attack poisons the target, dealing 1 siege damage every second for 4 seconds with 25% less effectiveness vs. heavy cavalry and hand shock trooper (stacks); Stealth mode (with the "Cloud Warriors" Home City Card)
Role, availability & values
Production is available through War Hut, Stronghold, Fort, or American Citadel. It has 95 hit points and 20% ranged resistance. It moves at 4.5 speed and uses 1 population. Training costs 80 Food and 25 Wood; it takes 31 seconds to train. Attack profile: Hand attack deals 10 damage. Ranged attack deals 15 damage. Siege attack deals 8 damage. Hand attack bonuses: 2.0× against Light ranged cavalry, 2.0× against Ranged shock trooper, 1.75× against Heavy infantry, 0.75× against Cavalry, and 0.75× against Shock troops. Ranged attack bonuses: 2.5× against Light ranged cavalry, 2.5× against Ranged shock trooper, 1.75× against Heavy infantry, 0.6× against Cavalry, and 0.6× against Shock troops. Special ability or role: Ranged attack poisons the target, dealing 1 siege damage every second for 4 seconds with 25% less effectiveness vs. heavy cavalry and hand shock trooper (stacks); Stealth mode (with the "Cloud Warriors" Home City Card).
Matchup & timing
Hand attack is especially effective against Light ranged cavalry (2×), Ranged shock trooper (2×), Heavy infantry (1.75×). Ranged attack is especially effective against Light ranged cavalry (2.5×), Ranged shock trooper (2.5×), Heavy infantry (1.75×). Its reduced multipliers against Cavalry (0.75×), Shock troops (0.75×), Cavalry (0.6×), Shock troops (0.6×) make it less suitable for those targets. Use ranged fire to focus Light ranged cavalry, Ranged shock trooper, and Heavy infantry before they can close; hold the melee attack for Light ranged cavalry, Ranged shock trooper, and Heavy infantry when they enter contact. Keep a frontline between this unit and threats that can reach it safely.
Poison, counter targets and patch values
The Jungle Bowman is an Inca Commerce Age ranged unit available at the War Hut, Stronghold, Fort or American Citadel. The current profile costs 80 Food and 25 Wood, takes 31 seconds to train, occupies one population and has 95 hit points, 20% ranged resistance, 4.5 speed and 20 line of sight. Its 15-damage ranged attack fires every three seconds at range 16, while its hand attack deals 10 damage and its siege attack deals eight. The ranged attack applies poison: one siege damage each second for four seconds, stacking on the target. The poison is 50% less effective against heavy cavalry and hand shock troops. The unit has strong ranged multipliers against light ranged cavalry and ranged shock troops, and also deals increased damage to heavy infantry; cavalry and shock troops receive reduced damage. Update history matters: older Definitive Edition profiles list 90 hit points, 18 line of sight and different multipliers, while The Baltic Powers update raised health to 95. The Cloud Warriors Home City Card grants Stealth mode. Use Jungle Bowmen to pressure the listed ranged targets and let poison accumulate, but keep them screened from cavalry that can close on the fragile line.
Inca combat role and development
Jungle Bowmen are Ashaninka-inspired archers whose poison and stealth option support Inca battlefield control. They are not a stand-alone answer to every unit: heavy cavalry and hand shock troops reduce the poison effect by half, while direct Cavalry and Shock troop multipliers are below normal. Their strongest listed ranged matchups are light ranged cavalry and ranged shock troops, with an additional 1.75× multiplier against Heavy infantry. This rewards a screen of melee units that keeps enemy cavalry from reaching the bow line. The Cloud Warriors card adds Stealth mode, which can help reposition or ambush, but does not remove the need to manage detection and timing. Patch history changes the practical profile: cost moved from 90 Food and 20 Wood to 80 Food and 25 Wood; health progressed from 90 to 95 in The Baltic Powers; line of sight rose from 18 to 20; and the light infantry tag and poison reductions were adjusted across updates. Use the current 95-health profile for the latest listed version, while older records should retain their historical conditions.
Poison damage, card access and current economy
Jungle Bowman is an Aztec Archer whose ranged attack applies stacking poison: 1 siege damage each second for four seconds per application. Heavy Cavalry and Hand Shock Troops receive 25% less poison effectiveness in the current profile; the modifier was 50% during the period before patch 15.59076. The Cloud Warriors Home City Card grants access to Stealth mode. Current cost is 80 Food and 25 Wood, with 95 hit points and 20 line of sight; before update 47581 the cost was 90 Food and 20 Wood, and before update 19.18309 it had 90 hit points. Its current ranged bonuses include 2.5× against Light Ranged Cavalry and Ranged Shock Troops, with 0.6× against Cavalry and Shock Troops. The poison gives sustained pressure when several attacks land, but it is a damage-over-time effect rather than a substitute for immediate burst damage.