Units

Knight Brother

The Knight Brother is a Livonian Revolutionary heavy Cavalry unit with a regenerating profile and a charged Lance Charge. Its speed helps it choose engagements, while the 50-damage area charge rewards striking a valuable target at close range. It is a specialized burst attacker, so keep it supported and use the long recharge to recover or reposition.

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Knight Brother in Age of Empires III
Knight Brother
IN-GAME VALUES

Recorded values

Cost
100 Food, 120 Coin
Training
42 sec · 3 population · 24 XP per train
Durability & mobility
480 hit points · 20% hand resistance · 6.25 speed · 12 line of sight
Siege attack
24 base damage · range 6 · attack interval 3.0
Hand attack
24 base damage · attack interval 1.5 · bonus damage: 1.5x vs. Infantry
Trample attack
16 base damage · attack interval 2.0 · area of effect 3 · bonus damage: Same as hand attack
Lance charge (charged)
50 base damage · range 4 · attack interval 1.5 · area of effect 2 · bonus damage: Same as hand attack · recharge 60

Role, availability & values

Production is available through Stable, Fort, Galleon, or Commandery (Maltese). It has 480 hit points, 20% hand resistance, speed 6.25 and uses 3 population. Training costs 100 Food and 120 Coin and takes 42 seconds. Its hand attack deals 24 damage with 1.5× damage against Infantry; the 16-damage Trample attack affects an area of 3. The charged Lance Charge deals 50 damage at range 4 over an area of 2 and recharges every 60 seconds. The unit also regenerates health, making it useful for a planned charge followed by recovery rather than a disposable cavalry dive.

Matchup & timing

Use the unit’s 6.25-speed movement to choose the approach, threaten an exposed flank, and pull away before anti-cavalry forces can surround it. Its listed attack bonus makes Infantry priority targets. Keep a clear retreat route and bring it back to the main army when the opponent protects the economy.

Charge, healing and revolutionary role

The Knight Brother is a Livonian revolutionary Heavy Cavalry unit introduced in The Baltic Powers. Its profile is built around a strong first impact and staying power: it has 480 hit points, 20% hand resistance, speed 6.25 and line of sight 12. It costs 100 Food and 120 Coin, occupies three population and takes 42 seconds to train. Its basic hand attack deals 24 damage every 1.5 seconds, with a 1.5× multiplier against Infantry. The 16-damage trample attack affects an area of three, and its 24-damage siege attack can pressure buildings once the approach is clear. A charged lance attack activates automatically when attacking, recharges every 60 seconds and strikes at range four with an area of two; the unit also regenerates lost health. Older descriptions may list 60 charge damage, while the current structured profile records 50, so check the game build when comparing patch values. Its combination of healing and a powerful area charge makes it most effective when it can enter combat, hit a valuable cluster and remain supported afterward. Use speed 6.25 to choose an approach around anti-cavalry units rather than charging directly through them. The Knight Brother belongs to the Livonian revolution, with a Sword-Brothers Home City Card for Livonia; in The Livonian War scenario, broader access rules may place it in other forces. It can be produced through a Stable, Fort, Galleon or Maltese Commandery under the relevant conditions. The three-population price means each loss is significant, so protect it with infantry or ranged support and avoid using it as a disposable scout. Its charge and healing distinguish it from an ordinary Cossack or standard heavy cavalry unit; use it as a mobile shock force and recover between engagements.

Where the unit fits

The Livonian revolution changes the composition of the army, and the Knight Brother is one of its high-value mounted options. Its charge is most useful against a dense group or a target that must be disrupted before it can retreat; the cooldown means the player should not waste the strike on a low-priority unit. Health regeneration supports recovery after the charge, but does not eliminate the need to withdraw from anti-cavalry. Its infantry damage multiplier gives it a threat against foot units, while the three-population cost makes it less expendable than ordinary cavalry. Pair it with units that can absorb ranged fire or occupy anti-cavalry defenders, then use mobility to reach artillery or the side of a formation.

Revolution investment

Before choosing Livonia, compare the Knight Brother’s strong charge and regeneration with the economic and military options of another revolution. The unit’s 100 Food and 120 Coin cost is substantial but it occupies three population. A small number can add shock damage to a mixed army; a large group may leave too little population for supporting infantry. Time the revolution when the new army can use the unit immediately.

Lance Charge timing

The current profile records Lance Charge at 50 damage, range four and area two, with a 60-second cooldown. It activates when the Knight Brother attacks, so choose a clustered or otherwise valuable target before committing. The cooldown leaves a long interval before the next burst; use the unit’s speed to disengage, regenerate and rejoin the force rather than repeatedly charging into prepared anti-Cavalry.

Preserve the unit between charges

The Knight Brother’s burst attack does not replace a full Cavalry force. Keep the unit with support, avoid anti-Cavalry formations and use the cooldown window to withdraw or protect the army. Its access is tied to Livonian revolution or the applicable campaign and Maltese Commandery rules, so check the current mode before planning production. Do not confuse its charged Lance Charge with a standard Lancer profile.