Lakota Tokala Soldier
Lakota Tokala Soldier is a heavy cavalry unit available from the Commerce Age. It is a costly mounted combatant with strong hand and siege attacks, intended to pressure targets that its army can reach and protect.

Recorded values
- Cost
- 300 Coin
- Available
- Commerce Age
- Training
- 55 sec
- Durability & mobility
- 730 hit points · 20% ranged resistance · 6.75 speed · 12 line of sight
- Hand attack
- 42 damage · 1.5 attack interval
- Siege attack
- 30 damage · 6 range · 3.0 attack interval
- Trample attack
- 21 damage · 2.0 attack interval
Role, availability & values
The Tokala Soldier has 730 hit points, moves at 6.75 speed and has 20% ranged resistance. It costs 300 Coin and takes 55 seconds to train. Its listed attacks are 42 hand damage, 30 siege damage and 21 trample damage. Access is tied to the Lakota Tokala Soldiers option.
Matchup & timing
Use the unit to attack exposed targets or add a durable mounted threat, but avoid sending it alone into prepared anti-cavalry. Its high Coin cost and training time make losses expensive. Pair it with units that cover its counters and use its mobility to choose the engagement.
Native cavalry and historical naming
The Lakota Tokala Soldier is a Native heavy cavalry unit tied to the Lakota Tokala Soldiers minor settlement, not the later Tokala Soldier trained by the playable Lakota civilization. In The WarChiefs, the Lakota became a playable faction and the minor settlement was replaced by the Cheyenne; the earlier Native unit therefore has a separate historical role. It is available from the Commerce Age through the Lakota Tokala Soldiers technology at a Trading Post or Tambo built on the settlement. The unit costs 300 Coin, takes 55 seconds to train and is limited to ten. Its profile lists 730 hit points, 20% ranged resistance, speed 6.75 and line of sight 12. It deals 42 hand damage every 1.5 seconds, 30 siege damage at range six every three seconds and 21 trample damage in an area of three every two seconds. These values make it a durable shock unit that can absorb attention while the rest of the army attacks, and its speed lets it pressure a flank. Its large Coin cost and slow train time make losing the unit expensive, and it should not be confused with the playable Lakota Tokala Soldier, whose access and civilization bonuses differ. Establish the Native Trading Post only when the unit’s cost and map position make the alliance worthwhile. Protect the access point if the cavalry is central to the plan, and use it to threaten exposed targets rather than charge into a prepared counter force. Check the exact settlement roster on the current map because minor civilization access depends on map and version.
Alliance cost and engagement selection
A Tokala Soldier’s value comes from reaching a target quickly and surviving long enough to draw fire, but its 300-Coin cost and 55-second training time make replacement slow. The limit of ten also means the unit is a supporting contingent rather than an unlimited cavalry mass. Use the Trading Post or Tambo alliance only if the Lakota Tokala Soldiers settlement is available and the technology fits the army. The 730 hit points and 20% ranged resistance let it act as a durable shock unit, but the 42 hand damage and 21 trample damage do not justify entering a prepared anti-cavalry line. Keep it moving at speed 6.75, hit isolated units or support a flank, and pull back before it is surrounded. The siege attack can help against a structure only after defenders are removed. Distinguish this unit from the playable Lakota’s Tokala Soldier page when following links or comparing civilization strategies.
Tactical deployment
The Tokala Soldier is best sent after the opponent’s attention is fixed elsewhere. Its speed allows it to enter from a flank and its high health can draw fire, but the 300-Coin price and limit of ten punish careless losses. Avoid chasing Light Infantry or ranged targets that can kite it; use the cavalry to threaten a valuable exposed target and withdraw before a counter force closes.
Distinguish the Native unit from the later Tokala Soldier
The Lakota Tokala Soldier is the older Native settlement unit, called the Lakota Dog Soldier before Definitive Edition. It is trained through the Lakota Tokala Soldiers technology at a Trading Post or Tambo on the settlement and is limited to ten. After The WarChiefs made the Lakota playable, the minor settlement was replaced by the Cheyenne; the playable Lakota Tokala Soldier is a separate unit recruited through the Community Plaza. The two names refer to different access rules and combat profiles. The Native version’s 730 hit points and 20% ranged resistance suit it to heavy shock pressure, while Light ranged cavalry, Heavy infantry, ranged shock troops and Ninjas are listed threats. Keep its 300-Coin recruitment cost and settlement source in mind when planning replacements.