Units

Pig

Pig is a herdable animal used as an economic resource. It provides 100-300 Food and may fatten over time when the selected civilization or livestock building supports that mechanic.

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Pig in Age of Empires III
Pig
IN-GAME VALUES

Recorded values

Cost
100 Food
Available
Exploration Age · Livestock Folwark (Poles)
Training
10 sec
Durability & mobility
20 hit points · 2.0 speed · 2 line of sight

Role, availability & values

Production is available through Livestock Folwark (Poles). It has 20 hit points. It moves at 2.0 speed. Training costs 100 Food; it takes 10 seconds to train. Other profile values: 100-300 Food resource, up to 8 gatherers, fattening: 0.2/s, 0.25/s at Livestock Market, and 0.5/s at Livestock Pen, Livestock Folwark, Farm, Village, Hacienda.

Matchup & timing

The Polish Folwark produces Pigs, which move at only 2.0 speed and support up to eight gatherers. Their stock is 100–300 Food and the recorded fattening rate is 0.2 per second, so leave them near the Folwark and protect them while they grow. Their low mobility makes a distant, exposed pasture a poor place to stage the herd.

Livestock, Food yield and release context

Pig is a herdable livestock animal available to Poles through the Livestock Folwark in The Baltic Powers. Its Food value ranges from 100 to 300 as it fattens, and up to eight gatherers can harvest it. The recorded base fattening rate is 0.2 Food per second; the Livestock Market raises this to 0.25, while a Livestock Pen, Farm, Village or Hacienda can provide 0.5 where that building supports the animal. A Pig costs 100 Food and takes 10 seconds to train, but has only 20 hit points and moves at 2.0 speed. That low durability makes placement important: keep it in a safe livestock area and gather it only when the economy needs the stored Food. If it is killed while exposed, the player loses both the training investment and the potential accumulated yield. The animal is not a universal livestock option across every AOE3 release; its availability is tied to The Baltic Powers and the Poles. Do not apply its cost, yield or fattening rules to other civilizations’ livestock without checking their own entries.

Managing the fattening period

The maximum Food yield is not immediate: the animal must remain alive while its fattening mechanic accumulates value. A player deciding when to harvest should compare the current value with the need for Food and the risk that the livestock area will be raided. Buildings that improve fattening speed can shorten the wait, but only where the Poles’ Livestock Folwark rules and supporting structures apply. Keep the animal within reach of gatherers and avoid placing it near an exposed frontier.

Harvesting safely

Because a Pig carries a growing Food value, harvesting at the right time balances immediate need against future yield. Guard the livestock until gatherers are ready, especially near contested map edges.

Livestock food and fattening rates

Pigs are herdable animals that yield 100 to 300 Food, with the final amount depending on how long they fatten. The base rate is 0.2 Food per second, increasing to 0.25 at a Livestock Market and 0.5 at a Livestock Pen, Livestock Folwark, Farm, Village or Hacienda where supported. Up to eight gatherers can work on a pig. The animal is slow at two speed and has 20 hit points, so it is easy to protect near the base but vulnerable if left on an exposed route. Decide whether immediate Food or a larger later harvest better supports the current plan.

Polish access and safe food planning

The listed Polish route is a Livestock Folwark, and a pig costs 100 Food with a 10-second training time where available. That initial cost competes with Villager production and military spending, so train livestock when there is room in the economy to wait for the return. Place it close to a Folwark or another compatible structure to increase the fattening rate and gather when Food is needed. Eight workers can harvest it quickly, but moving too many Villagers can stall Wood or Coin gathering. Protect the animal from raids and do not assume every civilization can train pigs through the same building.