Units

Ras

Ras is Ethiopians hero in Age of Empires III. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts, and Palaces; Regeneration.

APPLIES TO Definitive Edition — The African Royals
Ras in Age of Empires III
Ras
IN-GAME VALUES

Recorded values

Durability & mobility
400 hit points · 10% ranged resistance · 5.75 speed · 18 line of sight
Hand attack
6 damage · 1.5 attack interval · bonuses: Same as ranged attack
Ranged attack
12 damage · 2-16 range · 3.0 attack interval · bonuses: 3.0x vs. Treasure guardian; 1.5x vs. Heavy infantry; 0.67x vs. Inca War Chief; 0.5x vs. Hero; 0.25x vs. Villager
Siege attack
15 damage · 6 range · 3.0 attack interval
Ability
Claims treasures; Builds Town Centers, Trading Posts, and Palaces; Regeneration

Role, availability & values

It has 400 hit points and 10% ranged resistance. It moves at 5.75 speed. Attack profile: Hand attack deals 6 damage. Ranged attack deals 12 damage. Siege attack deals 15 damage. Hand attack bonuses: Same as ranged attack. Ranged attack bonuses: 3.0× against Treasure guardian, 1.5× against Heavy infantry, 0.67× against Inca War Chief, 0.5× against Hero, and 0.25× against Villager. Special ability or role: Claims treasures; Builds Town Centers, Trading Posts, and Palaces; Regeneration.

Matchup & timing

Ranged attack is especially effective against Treasure guardian (3×), Heavy infantry (1.5×). Its reduced multipliers against Inca War Chief (0.67×), Hero (0.5×), Villager (0.25×) make it less suitable for those targets. Use ranged fire to focus Treasure guardian and Heavy infantry before they can close. Keep a frontline between this unit and threats that can reach it safely.

Ethiopian hero and expansion builder

Ras is an Ethiopian hero with 400 hit points, 10% ranged resistance, speed 5.75 and line of sight 18. It can claim Treasures, regenerate and build Town Centers, Trading Posts and Palaces. The ranged attack deals 12 damage at range 16 every three seconds, with a 3× bonus against Treasure guardians and 1.5× against Heavy Infantry. Its siege attack deals 15 damage, while the hand attack is only six. Ras is therefore a map-control and construction hero with useful Treasure combat, not a dedicated raider; damage against Villagers is reduced to 0.25×. Use the hero to reveal a safe expansion, clear manageable guardians and build a structure that supports the next economic or military phase. Building temporarily removes Ras from combat, so escort it and protect the site. Regeneration helps between fights; if the hero collapses, keep a friendly unit or building nearby while it recovers to 100 hit points for revival. Do not expose the hero simply because it can construct multiple buildings. Choose between a Town Center, Trading Post or Palace according to resource access, route control and the Ethiopian plan.

Safe expansion and Treasure timing

Ras can establish a Town Center, Trading Post or Palace after scouting, allowing the Ethiopian player to expand through the hero instead of exposing a group of Villagers. Use an escort during construction and select a location with resources or route control that justifies the time away from the army. Its ranged attack has a 3× Treasure guardian bonus and 1.5× against Heavy Infantry, but the Villager multiplier is only 0.25×. That means Ras can assist with a Treasure or a specific fight but should not be used as a worker raider. Regeneration lets the hero recover between engagements; withdraw when health falls and keep a friendly unit or building close in case it collapses. Its 5.75 speed and line of sight 18 support scouting, while the 15-damage siege attack can assist against structures after opposition is cleared. Decide whether the hero’s next action is exploration, construction or combat, and avoid splitting it between goals.

Combat profile and recovery

Ras has a narrow but useful combat profile. Its ranged shot deals 12 damage at range 2–16 every three seconds; the listed multipliers are 3× against Treasure guardians, 1.5× against Heavy Infantry, 0.67× against an Inca War Chief, 0.5× against Heroes and 0.25× against Villagers. The six-damage hand attack is not a substitute for a dedicated melee unit. A 15-damage siege attack can contribute against buildings at close range after the area is secure. At 400 hit points and 10% ranged resistance, Ras can survive limited exposure, but it is not invulnerable. Use its line of sight 18 to inspect a route, clear a suitable Treasure with its guardian bonus, and then either return to the army or build a strategically useful Town Center, Trading Post or Palace. Construction occupies the hero and invites a counterattack, so escort it and choose a site that can be defended. Regeneration supports repeated scouting trips; withdraw when damaged and let the hero recover rather than losing its map-control utility.

Ethiopian leader and home shipment respawn

The Ethiopian Ras is a 400-hit-point ranged Cavalry Hero with speed 5.75 and 10% ranged resistance. It can claim Treasures, build Town Centers, Trading Posts and Palaces, and regenerate; its ranged attack deals 12 damage at range 16 every three seconds, with a 1.5× bonus against Heavy Infantry. The Ras is weaker against Heroes and Villagers according to its listed multipliers, so it should not be used to duel those targets. If killed, it respawns at the Home City shipment point after 120 seconds, which gives it a recovery route but also removes its scouting and construction value during that delay. Use the hero to establish map control and support the army from a safe position. Protect it during a Palace or Town Center placement, and avoid counting on an immediate return if an engagement goes badly.