Regular
Regular is United States, USR (revolutionary), Texas Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through European Barracks, Fort, Galleon, Steamer, American Citadel.

Recorded values
- Available
- Commerce Age · European Barracks; Fort; Galleon; Steamer; American Citadel
- Training
- 34 sec · 1 population · 11 XP per train
- Durability & mobility
- 150 hit points · 20% hand resistance · 4.0 speed · 16 line of sight
- Hand attack
- 14 damage · 1.5 attack interval · bonuses: 3.0x vs. Cavalry; 2.25x vs. Shock troops
- Ranged attack
- 25 damage · 14 range · 3.0 attack interval
- Siege attack
- 22 damage · 6 range · 3.0 attack interval
Role, availability & values
Production is available through European Barracks, Fort, Galleon, Steamer, or American Citadel. It has 150 hit points. It moves at 4.0 speed and uses 1 population. Training costs 55 Food and 50 Coin; it takes 34 seconds to train. Attack profile: Hand attack deals 14 damage. Ranged attack deals 25 damage. Siege attack deals 22 damage. Hand attack bonuses: 3.0× against Cavalry and 2.25× against Shock troops.
Matchup & timing
Use the Regular as a United States line soldier when the formation needs a dependable 25-damage ranged attack at range 14, with a bayonet attack to answer Cavalry that closes. Its 22 siege damage provides fallback pressure on buildings. Check whether the unit comes from the standard United States, a revolution or a scenario before applying one access route to every roster.
United States line infantry
The Regular is a Commerce Age heavy-infantry unit associated with the United States, its revolutionary form and Texas. It costs 55 Food and 50 Coin, takes 34 seconds to train and uses one population. It has 150 hit points, 20% hand resistance, speed 4 and line of sight 16. Its ranged attack deals 25 damage at range 14 every three seconds, while the hand attack deals 14 damage with 3× damage against Cavalry and 2.25× against Shock troops. The 22-damage siege attack adds pressure on buildings after the field is secure. This combination makes the Regular a versatile line unit: use ranged fire against ordinary targets and let the melee bonus deter a cavalry charge. It is not immune to counters, and its four-speed movement does not let it chase mobile units. Keep it in formation with units that can answer artillery and ranged infantry, and focus fire on one target at a time.
Roster context and army use
The Regular can be produced from a European Barracks, Fort, Galleon, Steamer or American Citadel when the relevant United States, revolutionary or Texas roster provides access. These buildings are not interchangeable across every match; use the production menu and scenario rules to confirm the unit is available. Its one-population cost supports a broad formation, but continuous training still consumes both Food and Coin. Combine Regulars with units that cover their weaker matchups, and use their anti-cavalry hand attack to protect the ranged line rather than sending them forward alone. Forts and ships can make reinforcement routes more flexible, but a forward production point needs defense. The Regular’s 25-damage ranged attack is substantial, yet its three-second interval means a group should focus the same enemy rather than scatter fire. Use the siege attack after defenders retreat and preserve the infantry for the next engagement. Its role differs from ordinary European Musketeers and from campaign-only militia; check whether the unit is part of the chosen civilization or revolution before applying this profile.
Use ranged and melee profiles together
Regulars deliver a 25-damage ranged shot at range 14 every three seconds and a 14-damage hand attack with bonuses against Cavalry and Shock troops. This gives the United States force a useful line infantry profile: fire while approaching, then hold the line if cavalry closes. The 150-hit-point unit and 20% hand resistance support that role, but it still needs protection from artillery and specialized ranged counters. Keep a group together so focused volleys remove one threat instead of spreading damage. Its 22-damage siege attack is useful against an exposed structure after the enemy army withdraws; do not leave the infantry under a Town Center simply to use it.
Production routes and release context
Regulars appear in the United States, revolutionary and Texas contexts, with access through Barracks, Forts, Galleons, Steamers or the American Citadel depending on the roster. A campaign, revolution or ship-based production option can differ from normal skirmish access, so use the current civilization tree as the authority. The cost of 55 Food and 50 Coin requires both resources, and 34 seconds of training makes advance production planning useful before a major push. One population per unit supports a large line, but too many Regulars can leave the army without siege or mobility. Pair them with a unit that can reach enemy artillery and use the Regulars to cover cavalry approaches. If the opponent changes away from cavalry, retain only enough Regulars to hold the line and invest in a more suitable counter.
Focus fire from the line
The Regular’s 25 ranged damage at range 14 is most useful when a group concentrates volleys on one target. Keep the anti-cavalry melee bonus behind a protected line, then use the siege attack only when defenders have been cleared.
Do not overlook the siege attack
Regulars deal 22 siege damage and can help destroy a structure after its defenders are gone. Use a protected group and move them back when the opponent restores its frontline.
United States line infantry and attack modes
The Regular is a United States heavy-infantry option, including the United States revolutionary context, and its attack profile supports both ranged formation fighting and close defense. At range, it fires for 25 damage at 14 range; in hand combat it deals 14 base damage with a 3× bonus against Cavalry and a 2.25× bonus against Shock troops. Those bonuses make the melee mode the important emergency answer when mounted units reach the line. Its 150 hit points, 20% hand resistance and four-point speed suit it to holding formation rather than chasing mobile enemies. A 22-damage siege attack gives the unit a secondary way to contribute against buildings, but it should not replace dedicated siege troops.
Production routes and practical use
Regulars can be produced through the listed European Barracks, Fort, Galleon, Steamer or American Citadel access, depending on the scenario or roster configuration. This flexibility can help an army recover after losing its main production site, or let a naval force reinforce a landing, but the correct route is version- and mode-dependent. At 55 Food and 50 Coin, one population and a 34-second train time, they ask for a balanced economy and sustained production. Keep them in groups so their ranged volley matters, then use their anti-Cavalry melee attack only when the opposing units commit. Pair them with dedicated anti-infantry or artillery support when the enemy fields durable ranged troops; their listed bonuses do not make them equally effective against every infantry class.