FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

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House

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

House

Raises the population limit; multiple houses support a growing settlement.

House in Age of Empires II
House in Age of Empires II

Overview

Raises the population limit; multiple houses support a growing settlement.

Function and access

Raises the population limit; multiple houses support a growing settlement This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Dark Age
  • Cost: 25 Wood
  • Construction time: 25 seconds

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Raises the population limit; multiple houses support a growing settlement. Available from: Dark Age; Construction cost: 25 Wood; Build time: 25 seconds; Population space: 5; Line of sight: 1. Population space is a planning constraint: several Houses placed ahead of a growing army prevent production from stopping at the cap.

Building statistics

Cost
25 Wood
Construction time
25 seconds
Population provided
5
Hit points by Age
Dark Age: 550 · Feudal Age: 750 · Castle Age: 900 · Imperial Age: 900
Melee armor by Age
Dark Age: −2 · Feudal Age: −1 · Castle Age: 1 · Imperial Age: 3

Building values can vary by edition or scenario.

Also known as
House (Age of Empires II)
Focus
Economy · population
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
Ⅱ

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