BUILDING · STRUCTURE
House
Raises the population limit; multiple houses support a growing settlement.


Overview
Raises the population limit; multiple houses support a growing settlement.
Function and access
Raises the population limit; multiple houses support a growing settlement This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Dark Age: 550 · Feudal Age: 750 · Castle Age: 900 · Imperial Age: 900
- Melee armor by Age: Dark Age: −2 · Feudal Age: −1 · Castle Age: 1 · Imperial Age: 3
- Pierce armor by Age: Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Population provided: 5
- Line of sight: 1
Function and availability
Raises the population limit; multiple houses support a growing settlement. Available from: Dark Age; Construction cost: 25 Wood; Build time: 25 seconds; Population space: 5; Line of sight: 1. Population space is a planning constraint: several Houses placed ahead of a growing army prevent production from stopping at the cap.
Building statistics
- Age
- Dark Age
- Cost
- 25 Wood
- Construction time
- 25 seconds
- Population provided
- 5
- Hit points by Age
- Dark Age: 550 · Feudal Age: 750 · Castle Age: 900 · Imperial Age: 900
- Melee armor by Age
- Dark Age: −2 · Feudal Age: −1 · Castle Age: 1 · Imperial Age: 3
- Pierce armor by Age
- Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.
- Also known as
- House (Age of Empires II)
- Focus
- Economy · population
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings