CAMPAIGN · DEFINITIVE EDITION EVENT
Mangudai Madness
A single-player event challenge centered on the Mongols and their Mangudai. It was released with update 99311 and later removed.

Overview
A single-player event challenge centered on the Mongols and their Mangudai. It was released with update 99311 and later removed.
Scenario details
A single-player event challenge centered on the Mongols and their Mangudai. It was released with update 99311 and later removed. Mangudai Madness is a event scenario from Definitive Edition event. A single-player event challenge centered on the Mongols and their Mangudai. It was released with update 99311 and later removed Use the named objectives, starting setup, and mission order in this entry to distinguish it from the standard skirmish rules.
Player approach
Mangudai Madness tests mounted-archer kiting while wood limits Castle Age research and food limits Imperial Age upgrades. Prioritize the upgrades that keep the army accurate and responsive, then preserve the Mangudai mass for controlled engagements.
Step-by-step plan
Use Mangudai to hit and withdraw rather than trading shots in place. In Castle Age, secure Ballistics and Thumb Ring alongside the core attack and range improvements, adjusting the order if the base is under immediate threat. Save food during the transition so Elite Mangudai and the Imperial Age upgrades can be researched promptly; continue producing only enough units to maintain a useful mass. Use movement to avoid melee contact and keep a safe route back to the base.
Risks and adjustments
Wood and food compete with technology and unit production at different stages. Do not research every upgrade at once or let a small Mangudai group get surrounded; retreat when terrain or enemy cavalry removes the space needed to kite.
Focused strategy page
For a dedicated version of this plan, open Mangudai Madness upgrade-and-micro plan.
- Also known as
- Mangudai Madness
- Focus
- Event scenario
- Signature / category
- Special scenario
- Release / context
- Definitive Edition event
- Region
- Definitive Edition event
- Classification
- Event scenario