CIVILIZATION · CENTRAL EURASIA
Mongols
Mongols are part of Age of Empires II, representing Central Eurasia and emphasizing cavalry archers & siege. Their signature roster includes the Mangudai. Cavalry Archers fire faster.

Overview
Mongols are part of Age of Empires II, representing Central Eurasia and emphasizing cavalry archers & siege. Their signature roster includes the Mangudai. Cavalry Archers fire faster.
Civilization identity
Mongols is classified as Central Eurasia and is centered on cavalry archers & siege. Its defining roster entry is Mangudai. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, scout cavalry gain line of sight; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Cavalry Archers fire faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Scout Cavalry and Steppe Lancers gain hit points in later Ages This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Hunters work faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
Signature units and unique technologies
Mangudai: Mobile mounted archers who excel at sustained fire and hunting siege engines These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Nomads: Houses keep their population space if destroyed
- Drill: Siege Workshop units move faster
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Scout early and prioritize hunt to turn the civilization’s food bonus into a fast Feudal attack.
- Core army: Scouts can lead into Mangudai, Cavalry Archers, or siege depending on the map and opponent.
- Transition: Keep mobile pressure active while building an economy that can sustain the Castle Age transition.
- Watch for: Early strength does not guarantee a late-game edge; avoid passive play that lets the opponent complete a stronger composition.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Halberdier, Gambesons
- Archery Range: Hand Cannoneer
- Stable: Paladin, Battle Elephant
- Siege Workshop: Bombard Cannon
- Castle:
- Dock: Elite Cannon Galleon, Dry Dock, Carrack
- Monastery: Redemption, Sanctity, Illumination, Block Printing, Theocracy
- Defensive structures: Keep, Bombard Tower
- Blacksmith: Ring Archer Armor, Plate Barding Armor
- University: Architecture, Bombard Tower, Keep, Heated Shot, Arrowslits, Treadmill Crane, Dry Dock, Incendiaries
- Lumber Camp: Two-Man Saw
- Mill: Crop Rotation
- Market: Guilds
Team-game role
The team bonus is Scout Cavalry gain line of sight. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Mangudai. Distinctive bonuses: Scout Cavalry and Steppe Lancers gain hit points in later Ages. Hunters work faster. In team games, its team bonus is Scout Cavalry gain line of sight. Its unique technologies are Nomads (houses keep their population space if destroyed); Drill (siege Workshop units move faster).
Unique units
Team bonus
Scout Cavalry gain line of sight.
Civilization bonuses
- Cavalry Archers fire faster.
- Scout Cavalry and Steppe Lancers gain hit points in later Ages.
- Hunters work faster.
Unique technologies
- Also known as
- Mongols (Age of Empires II)
- Focus
- Cavalry archers & siege
- Signature / category
- Mangudai
- Release / context
- The Age of Kings
- Region
- Central Eurasia
- Classification
- Central Eurasian