UNIT · MONGOLS
Mangudai
Mobile mounted archers who excel at sustained fire and hunting siege engines.

Overview
Mobile mounted archers who excel at sustained fire and hunting siege engines.
Availability and investment
Mangudai becomes available in Castle Age. Its listed production context is Mongols. The listed cost is 55 Wood, 65 Gold and the training time is 26 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 6
- Hit points: 60
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 6
- Range: 4
- Line of sight: 6
- Reload time: 1.68 seconds
- Movement speed: 1.4
- Accuracy: 95%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- Mangudai deals +1 bonus damage to units in the Spearman class
- Mangudai deals +3 bonus damage to units in the Siege weapon class
Related unit plan: Mangudai mobile-siege cleanup
Mangudai excel at pressuring slower targets and can remove Rams with their siege bonus, giving a mobile army both harassment and a response to siege pushes. Their strength comes from choosing favorable firing windows Use a group to harass Villagers or Monks, then turn onto a Ram that is separated from its escort. Keep moving while firing and use scouting to avoid enemy Onagers or a concentrated Scorpion mass. Bring a screen if the Mangudai must hold a position rather than kite Attacking massed Scorpions or Mangonels can still be dangerous despite the siege bonus. Do not chase slow units into fortified fire or let melee cavalry close around the group
Battlefield role and use
Mobile mounted archers who excel at sustained fire and hunting siege engines. Available in the Castle Age. Training cost: 55 Wood, 65 Gold. Training time: 26 seconds. This civilization-specific unit is available to the Mongols. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 26 seconds
- Ranged attack
- 6
- Range
- 4
- Reload time
- 1.68 seconds
- Movement speed
- 1.4
- Accuracy
- 95%
Base values before civilization bonuses or researched technologies.
- Also known as
- Mangudai (Age of Empires II)
- Focus
- Unique unit · Mongols
- Signature / category
- Mongols
- Release / context
- Civilization roster
- Region
- Mongols
- Classification
- Unique units