FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Research and Technology

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · THE AGE OF KINGS

Research and Technology

A research tutorial centered on collecting enough resources to advance. A lone villager can be found south of the starting area, with sheep and gold farther north.

Research and Technology Age of Empires II campaign artwork
Research and Technology Age of Empires II campaign artwork

Overview

A research tutorial centered on collecting enough resources to advance. A lone villager can be found south of the starting area, with sheep and gold farther north.

Player approach

Research and Technology is a short lesson in Age advancement and unit upgrades. Gather food efficiently, research Loom while waiting, then upgrade the starting Militia before the second English wave.

Step-by-step plan

Send seven Villagers to Sheep and use the remaining worker to build any required Dark Age structure. Research Loom while collecting the food needed to advance to Feudal Age. Use the starting Militia against the first three English attackers, then research Men-at-Arms at the Barracks as soon as Feudal Age is reached. Meet the next Militia and Knight wave with the upgraded infantry.

Risks and adjustments

Do not spend the food needed for the Age advance on optional units. Keep the Town Center active and use the Town Bell only if the Villagers are directly threatened.

Focused strategy page

For a dedicated version of this plan, open Research and Technology tutorial sequence.

Mission overview

A research tutorial centered on collecting enough resources to advance. A lone villager can be found south of the starting area, with sheep and gold farther north.

Objectives

  1. Advance to the Feudal Age.
Focus
Scenario · William Wallace
Signature / category
Story & scenarios
Release / context
The Age of Kings
Classification
Scenarios
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