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Pilgrims

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Pilgrims

Separated forces must find a route to new land and establish a settlement before supplies run low.

Pilgrims Age of Empires II map artwork
Pilgrims Age of Empires II map artwork

Overview

Separated forces must find a route to new land and establish a settlement before supplies run low.

Map type and generation

Pilgrims is listed as Land, with the features Nomad & migration. Its recorded map scope is Custom. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Treat the opening settlement location as a major decision: check nearby food, wood, and access to the next resource before placing production or expanding. Compare your opening plan with the actual spawn and scout report before choosing a build order.

Map plan: Pilgrims civilization and naval strategy

Pilgrims rewards civilizations that can reveal the mainland, survive the water route, or clear wildlife safely during a migration. Use civilization bonuses to make the first landing more reliable Use Korean Line of Sight to scout the mainland before choosing a landing, or Magyars’ Villager bonus to remove Wolves without exposing a separate escort. Japanese or Viking naval strengths can help hold the crossing and protect Transport Ships. Establish a compact economy at the first safe mainland site, then expand only after the route can be defended A civilization bonus improves the approach but does not replace naval cover or a safe beachhead. Do not transport the main economy until scouting reveals a landing that can be held

How to use this reference

Separated forces must find a route to new land and establish a settlement before supplies run low. Map type: Land. Tagged terrain and features: Nomad & migration. The opening requires players to choose where to establish their first Town Center before a normal economy can develop. Pool scope: Custom.

Focus
Map layout · Land · Custom · Custom migratory
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Nomad & migration
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