FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Japanese

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · EAST ASIA

Japanese

Japanese are part of Age of Empires II, representing East Asia and emphasizing infantry & navy. Their signature roster includes the Samurai. Infantry attack faster from the Feudal Age onward.

Japanese Age of Empires II civilization artwork
Japanese Age of Empires II civilization artwork

Overview

Japanese are part of Age of Empires II, representing East Asia and emphasizing infantry & navy. Their signature roster includes the Samurai. Infantry attack faster from the Feudal Age onward.

Civilization identity

Japanese is classified as East Asia and is centered on infantry & navy. Its defining roster entry is Samurai. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, galley-line ships gain line of sight; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Infantry attack faster from the Feudal Age onward This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
  • Fishing Ships work faster as the game advances This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
  • Mills, Lumber Camps, and Mining Camps cost less This changes the resource investment or timing needed to field the affected option.

Signature units and unique technologies

Samurai: Elite swordsmen trained to fight enemy civilization-specific units These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

  • Yasama: Towers fire extra arrows
  • Kataparuto: Trebuchets pack, unpack, and fire faster

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Use the early infantry bonus and cheaper drop-off buildings to support a fast Feudal military timing.
  • Core army: Infantry pressure is the main land plan, with archers and the Samurai adding matchup-specific support.
  • Transition: Keep production flexible and use the economy saved on buildings to add farms, upgrades, or a water fleet.
  • Watch for: Cavalry has important upgrade gaps, so do not let mounted units become the only answer to enemy archers.

Technology tree gaps

This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.

Team-game role

The team bonus is Galley-line ships gain line of sight. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature unit: Samurai. Distinctive bonuses: Fishing Ships work faster as the game advances. Mills, Lumber Camps, and Mining Camps cost less. In team games, its team bonus is Galley-line ships gain line of sight. Its unique technologies are Yasama (towers fire extra arrows); Kataparuto (trebuchets pack, unpack, and fire faster).

Unique units

Samurai

Team bonus

Galley-line ships gain line of sight.

Civilization bonuses

  • Infantry attack faster from the Feudal Age onward.
  • Fishing Ships work faster as the game advances.
  • Mills, Lumber Camps, and Mining Camps cost less.

Unique technologies

YasamaTowers fire extra arrows.
KataparutoTrebuchets pack, unpack, and fire faster.
Also known as
Japanese (Age of Empires II)
Focus
Infantry & navy
Signature / category
Samurai
Release / context
The Age of Kings
Region
East Asia
Classification
East Asian
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.