CIVILIZATION · CENTRAL EUROPE
Magyars
Magyars are part of Age of Empires II, representing Central Europe and emphasizing cavalry & ranged cavalry. Their signature roster includes the Magyar Huszar. Blacksmith melee attack upgrades are free.

Overview
Magyars are part of Age of Empires II, representing Central Europe and emphasizing cavalry & ranged cavalry. Their signature roster includes the Magyar Huszar. Blacksmith melee attack upgrades are free.
Civilization identity
Magyars is classified as Central Europe and is centered on cavalry & ranged cavalry. Its defining roster entry is Magyar Huszar. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, mounted archers train faster; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Blacksmith melee attack upgrades are free This changes the resource investment or timing needed to field the affected option.
- Scout Cavalry-line units cost less This changes the resource investment or timing needed to field the affected option.
- Villagers defeat predators with a single blow This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
Signature units and unique technologies
Magyar Huszar: Light cavalry that is particularly effective against siege weapons These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Corvinian Army: Magyar Huszars replace their gold cost with food
- Recurve Bow: Mounted Archers gain attack and range
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use the cheaper Scout Cavalry and free attack research to create an efficient Feudal raid.
- Core army: Scouts can transition into Knights or Cavalry Archers, letting the army keep its mobility.
- Transition: Maintain pressure while adding economy, then use the strong cavalry options for Castle and Imperial Age.
- Watch for: Defenses and economic bonuses are limited; scout counterattacks and avoid losing the early army for little gain.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Gambesons, Squires
- Archery Range: Hand Cannoneer
- Stable: Camel Rider, Battle Elephant, Steppe Lancer
- Siege Workshop: Siege Ram, Siege Onager, Bombard Cannon
- Castle:
- Dock: Heavy Demolition Ship, Elite Cannon Galleon
- Monastery: Redemption, Atonement, Faith
- Defensive structures: Keep, Fortified Wall, Bombard Tower
- Blacksmith: Plate Mail Armor
- University: Architecture, Fortified Wall, Bombard Tower, Keep, Arrowslits, Carvel Hull, Siphons
- Mining Camp: Stone Shaft Mining
- Market: Guilds
Team-game role
The team bonus is Mounted Archers train faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Magyar Huszar. Distinctive bonuses: Scout Cavalry-line units cost less. Villagers defeat predators with a single blow. In team games, its team bonus is Mounted Archers train faster. Its unique technologies are Corvinian Army (magyar Huszars replace their gold cost with food); Recurve Bow (mounted Archers gain attack and range).
Unique units
Team bonus
Mounted Archers train faster.
Civilization bonuses
- Blacksmith melee attack upgrades are free.
- Scout Cavalry-line units cost less.
- Villagers defeat predators with a single blow.
Unique technologies
- Focus
- Cavalry & ranged cavalry
- Signature / category
- Magyar Huszar
- Release / context
- The Forgotten
- Region
- Central Europe
- Classification
- Central European