UNIT · MAGYARS
Magyar Huszar
Light cavalry that is particularly effective against siege weapons.

Overview
Light cavalry that is particularly effective against siege weapons.
Availability and investment
Magyar Huszar becomes available in Castle Age. Its listed production context is Magyars. The listed cost is 35 Food, 45 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 80
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 5
- Reload time: 1.8 seconds
- Movement speed: 1.5
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Cavalry
- Magyar Huszar deals +5 bonus damage to units in the Siege weapon class
- Magyar Huszar deals +1 bonus damage to units in the Ram class
Related unit plan: Magyar Huszar siege-hunt patrol
Magyar Huszar: Magyar Huszars move quickly and carry an attack bonus against siege, making them a useful patrol unit against Mangonels, Scorpions, and other exposed artillery. They also complement a Cavalry Archer force by removing threats that can disrupt its firing line Keep a group near the ranged army and wait until enemy siege is separated from its escort. Flank the artillery, destroy it quickly, then retreat before the anti-cavalry screen can trap the Huszars. Use their speed to shift between threatened sides They are Castle-produced and cannot be massed as easily as units from several Stables. Spearmen and other anti-cavalry units can punish a direct charge; avoid diving siege that remains fully screened
Battlefield role and use
Light cavalry that is particularly effective against siege weapons. Available in the Castle Age. Training cost: 35 Food, 45 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Magyars. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 18 seconds
- Reload time
- 1.8 seconds
- Movement speed
- 1.5
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Magyars
- Signature / category
- Magyars
- Release / context
- Civilization roster
- Region
- Magyars
- Classification
- Unique units