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THE ENCYCLOPEDIA

Magyar Huszar

UNITS · AGE OF EMPIRES II ONLY

UNIT · MAGYARS

Magyar Huszar

Light cavalry that is particularly effective against siege weapons.

Magyar Huszar unit art
Magyar Huszar unit art

Overview

Light cavalry that is particularly effective against siege weapons.

Availability and investment

Magyar Huszar becomes available in Castle Age. Its listed production context is Magyars. The listed cost is 35 Food, 45 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Magyar Huszar siege-hunt patrol

    Magyar Huszar: Magyar Huszars move quickly and carry an attack bonus against siege, making them a useful patrol unit against Mangonels, Scorpions, and other exposed artillery. They also complement a Cavalry Archer force by removing threats that can disrupt its firing line Keep a group near the ranged army and wait until enemy siege is separated from its escort. Flank the artillery, destroy it quickly, then retreat before the anti-cavalry screen can trap the Huszars. Use their speed to shift between threatened sides They are Castle-produced and cannot be massed as easily as units from several Stables. Spearmen and other anti-cavalry units can punish a direct charge; avoid diving siege that remains fully screened

    Battlefield role and use

    Light cavalry that is particularly effective against siege weapons. Available in the Castle Age. Training cost: 35 Food, 45 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Magyars. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    35 Food, 45 Gold
    Training time
    18 seconds
    Reload time
    1.8 seconds
    Movement speed
    1.5

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Magyars
    Signature / category
    Magyars
    Release / context
    Civilization roster
    Region
    Magyars
    Classification
    Unique units
    Ⅱ

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