UNIT · BENGALIS
Armored Elephant
A siege elephant that advances through arrow fire and attacks buildings at close range.

Overview
A siege elephant that advances through arrow fire and attacks buildings at close range.
Availability and investment
Armored Elephant becomes available in Castle Age. Its listed production context is Bengalis. The listed cost is 95 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Armored Elephant → Siege Elephant
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 180
- Pierce armor: 140
- Line of sight: 6
- Reload time: 3 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Armor class: Elephant Units
- Armor class: Siege weapon
- Armor class: Ram
- Armored Elephant deals +25 bonus damage to units in the Siege weapon class
- Armored Elephant deals +90 bonus damage to units in the All Buildings class
Related unit plan: Armored Elephant building-pressure plan
Armored Elephant: Armored Elephants can pressure structures while remaining cavalry-class units, so their role and counterplay differ from conventional siege weapons. Their food cost also competes directly with Villager production and other military lines Use them behind a screened frontline to damage a wall, Gate, or key building after defenders are occupied. Keep infantry or ranged units between the Elephants and anti-cavalry troops, and use ordinary siege when the target can be attacked safely at range. Balance food income before adding several Elephants Spearmen and Monks threaten the cavalry-class unit, and the heavy food demand can delay an Age advance or army reinforcement. Do not treat Armored Elephants as a replacement for every siege role or send them alone into a defended base
Battlefield role and use
A siege elephant that advances through arrow fire and attacks buildings at close range. Available in the Castle Age. Training cost: 95 Gold. Training time: 36 seconds. Its Chronicles progression is Armored Elephant → Siege Elephant. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Cost
- 95 Gold
- Training time
- 36 seconds
- Hit points
- 180
- Pierce armor
- 140
- Reload time
- 3 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Also known as
- Armored Elephant (Age of Empires II)
- Focus
- Regional unit · Bengalis
- Signature / category
- Bengalis
- Release / context
- Dynasties of India
- Region
- Bengalis
- Classification
- Units
chronicles Upgrade Line: Armored Elephant → Siege Elephant