UNIT · BENGALIS
Siege Elephant
An upgraded siege elephant with greater durability and stronger building pressure.

Overview
An upgraded siege elephant with greater durability and stronger building pressure.
Availability and investment
Siege Elephant becomes available in Imperial Age. Its listed production context is Bengalis. The listed cost is 95 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Armored Elephant → Siege Elephant
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 220
- Pierce armor: 150
- Line of sight: 6
- Reload time: 3 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Armor class: Elephant Units
- Armor class: Siege weapon
- Armor class: Ram
- Siege Elephant deals +35 bonus damage to units in the Siege weapon class
- Siege Elephant deals +105 bonus damage to units in the All Buildings class
Related unit plan: Siege Elephant protected-building push
Siege Elephant: Siege Elephants combine building damage with a durable body that can absorb ranged fire, making them effective when a screened army needs to break several structures. Their cavalry-class status changes which units threaten them Advance them behind an army that can remove Pikemen and Monks, then focus one wall section or production building until the route opens. Use the extra durability to keep siege pressure moving through ranged fire, while protecting the Elephants from melee counters They are vulnerable to cavalry counters and conversion despite their siege role. Do not send them through an unscouted gate or leave them without a screen, and use conventional ranged siege when a close approach is too dangerous
Battlefield role and use
An upgraded siege elephant with greater durability and stronger building pressure. Available in the Imperial Age. Training cost: 95 Gold. Training time: 36 seconds. Its Chronicles progression is Armored Elephant → Siege Elephant. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Imperial Age
- Cost
- 95 Gold
- Training time
- 36 seconds
- Hit points
- 220
- Pierce armor
- 150
- Reload time
- 3 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Also known as
- Siege Elephant (Age of Empires II)
- Focus
- Regional unit · Bengalis
- Signature / category
- Bengalis
- Release / context
- Dynasties of India
- Region
- Bengalis
- Classification
- Units
chronicles Upgrade Line: Armored Elephant → Siege Elephant