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Elite Temple Guard

UNITS · AGE OF EMPIRES II ONLY

UNIT · MUISCA

Elite Temple Guard

An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm.

Elite Temple Guard Age of Empires II unit icon
Elite Temple Guard Age of Empires II unit icon

Overview

An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm.

Availability and investment

Elite Temple Guard becomes available in Castle Age. Its listed production context is Muisca. The listed cost is 70 Food, 45 Gold and the training time is 24 seconds (Barracks); 18 seconds (Monastery). This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm. Available in the Castle Age. Training cost: 70 Food, 45 Gold. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    70 Food, 45 Gold
    Reload time
    2 seconds
    Movement speed
    0.95
    Training time
    24 seconds (Barracks); 18 seconds (Monastery)
    Melee attack
    14

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Muisca
    Release / context
    The Last Chieftains
    Region
    Muisca
    Classification
    Units
    Ⅱ

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