UNIT · MUISCA
Elite Temple Guard
An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm.

Overview
An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm.
Availability and investment
Elite Temple Guard becomes available in Castle Age. Its listed production context is Muisca. The listed cost is 70 Food, 45 Gold and the training time is 24 seconds (Barracks); 18 seconds (Monastery). This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 14
- Hit points: 115
- Melee armor: 2
- Pierce armor: 2
- Line of sight: 6
- Reload time: 2 seconds
- Movement speed: 0.95
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Shock infantry
- Armor class: Infantry
- Armor class: Unique unit
- Elite Temple Guard deals +8 bonus damage to units in the Cavalry class
- Elite Temple Guard deals +6 bonus damage to units in the Camel Units class
- Elite Temple Guard deals +8 bonus damage to units in the Elephant Units class
- Elite Temple Guard deals +6 bonus damage to units in the Ship class
Battlefield role and use
An upgraded Temple Guard with greater combat strength and the same escalating attack rhythm. Available in the Castle Age. Training cost: 70 Food, 45 Gold. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Hit points
- 115
- Reload time
- 2 seconds
- Movement speed
- 0.95
- Melee attack
- 14
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Muisca
- Signature / category
- Muisca
- Release / context
- The Last Chieftains
- Region
- Muisca
- Classification
- Units