FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Temple Guard

UNITS · AGE OF EMPIRES II ONLY

UNIT · MUISCA

Temple Guard

Muisca infantry whose attack speed builds while it remains in combat.

Temple Guard Age of Empires II unit icon
Temple Guard Age of Empires II unit icon

Overview

Muisca infantry whose attack speed builds while it remains in combat.

Availability and investment

Temple Guard becomes available in Castle Age. Its listed production context is Muisca. The listed cost is 70 Food, 45 Gold and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Temple Guard sustained-melee plan

    Temple Guard: Temple Guards combine a durable infantry body with an attack that speeds up during sustained contact. They are effective against cavalry and other tough targets when they can remain engaged long enough for repeated hits to build pressure Use a screen to bring Temple Guards safely into contact, then keep them focused on the durable unit or cavalry group they are meant to stop. Pair them with ranged support that can handle enemies which refuse the melee and use their toughness to protect an important position Ranged units can attack them without letting their sustained melee build up. Avoid chasing kiting targets and add a ranged answer if the opponent refuses to engage at close range

    Battlefield role and use

    Muisca infantry whose attack speed builds while it remains in combat. Available in the Castle Age. Training cost: 70 Food, 45 Gold. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    70 Food, 45 Gold
    Reload time
    2 seconds
    Movement speed
    0.95
    Melee attack
    11

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Muisca
    Release / context
    The Last Chieftains
    Region
    Muisca
    Classification
    Units
    Ⅱ

    ABOUT THIS FIELD GUIDE

    Built for the next question.

    A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.