UNIT · GENERAL ROSTER
Hulk
The first ship in a fast, close-range warship line with high melee armor against Fire Ships.

Overview
The first ship in a fast, close-range warship line with high melee armor against Fire Ships.
Availability and investment
Hulk becomes available in Feudal Age. Its listed production context is General roster. The listed cost is 75 Wood, 35 Gold and the training time is 42 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 85
- Melee armor: 3
- Pierce armor: 1
- Range: 1
- Line of sight: 5
- Reload time: 1.75 seconds
- Movement speed: 1.42
- Accuracy: 100%
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Hulk deals +1 bonus damage to units in the Standard building class
- Hulk deals +1 bonus damage to units in the Fire ship class
Related unit plan: Hulk fire-ship defense patrol
Hulk: Hulks can challenge Fire Galleys early and provide a defensive response when the opponent invests in close-range naval pressure. Their short-range positioning can also create space near a Dock Keep Hulks near the route that protects Fishing Ships and Docks. Engage Fire Galleys as a group, then use the fleet to escort fishing or transport traffic through the contested area. Avoid exposing the ships to a demolition attack while they are clustered Demolition Rafts can punish a concentrated Hulk force. Do not chase Fire Galleys into a trap or assume that one Hulk can hold the entire shoreline
Battlefield role and use
The first ship in a fast, close-range warship line with high melee armor against Fire Ships. Available in the Feudal Age. Training cost: 75 Wood, 35 Gold. Training time: 42 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Feudal Age
- Training time
- 42 seconds
- Range
- 1
- Reload time
- 1.75 seconds
- Movement speed
- 1.42
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Focus
- Core unit · Age of Empires II
- Signature / category
- General roster
- Release / context
- Core roster
- Region
- General roster
- Classification
- Units