UNIT · CHINESE
Rocket Cart
A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans.

Overview
A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans.
Availability and investment
Rocket Cart becomes available in Castle Age. Its listed production context is Chinese. The listed cost is 135 Wood, 155 Gold and the training time is 40 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 45
- Melee armor: 0
- Pierce armor: 6
- Range: 7
- Line of sight: 9
- Reload time: 5.5 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Gunpowder unit
- Armor class: Siege weapon
- Rocket Cart deals +2 bonus damage to units in the Siege weapon class
- Rocket Cart deals +7 bonus damage to units in the All Buildings class
- Rocket Cart deals +6 bonus damage to units in the Wall and gate class
- Rocket Cart deals +7 bonus damage to units in the Castle class
- Rocket Cart deals +5 bonus damage to units in the Heavy siege class
Related unit plan: Rocket Cart armor-bypass firing line
Rocket Cart: Rocket Carts can damage groups and buildings at range, and their many projectiles can threaten armored targets that resist other ranged attacks. They need a protected firing position to make that output count Position Rocket Carts behind a screen and focus a dense group or a building that blocks the route. Keep them together so the volley lands in a useful area, and reposition if cavalry approaches or the enemy spreads out Their individual projectiles are weak and can lose effectiveness against high pierce armor. Fast melee units can reach the carts quickly; do not deploy them without vision and protection
Battlefield role and use
A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans. Available in the Castle Age. Training cost: 135 Wood, 155 Gold. Training time: 40 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 40 seconds
- Range
- 7
- Reload time
- 5.5 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chinese
- Signature / category
- Chinese
- Release / context
- The Three Kingdoms
- Region
- Chinese
- Classification
- Units