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Rocket Cart

UNITS · AGE OF EMPIRES II ONLY

UNIT · CHINESE

Rocket Cart

A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans.

Rocket Cart Age of Empires II unit icon
Rocket Cart Age of Empires II unit icon

Overview

A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans.

Availability and investment

Rocket Cart becomes available in Castle Age. Its listed production context is Chinese. The listed cost is 135 Wood, 155 Gold and the training time is 40 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Rocket Cart armor-bypass firing line

    Rocket Cart: Rocket Carts can damage groups and buildings at range, and their many projectiles can threaten armored targets that resist other ranged attacks. They need a protected firing position to make that output count Position Rocket Carts behind a screen and focus a dense group or a building that blocks the route. Keep them together so the volley lands in a useful area, and reposition if cavalry approaches or the enemy spreads out Their individual projectiles are weak and can lose effectiveness against high pierce armor. Fast melee units can reach the carts quickly; do not deploy them without vision and protection

    Battlefield role and use

    A mobile rocket siege unit available to the Chinese, Jurchens, Khitans, and Koreans. Available in the Castle Age. Training cost: 135 Wood, 155 Gold. Training time: 40 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    135 Wood, 155 Gold
    Training time
    40 seconds
    Range
    7
    Reload time
    5.5 seconds
    Movement speed
    0.6

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Chinese
    Release / context
    The Three Kingdoms
    Region
    Chinese
    Classification
    Units
    Ⅱ

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