UNIT · GENERAL ROSTER
Siege Tower
A protected transport that carries infantry to enemy walls and lets them scale the fortification.


Overview
A protected transport that carries infantry to enemy walls and lets them scale the fortification.
Availability and investment
Siege Tower becomes available in Castle Age. Its listed production context is General roster. The listed cost is 100 Wood, 120 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 175
- Pierce armor: 100
- Melee armor: −2
- Line of sight: 6
- Movement speed: 0.96
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Siege Tower single-wall bypass
A Siege Tower can carry infantry across a fully closed wall, offering a way to bypass a single defensive layer when a direct breach is too slow. The tactic depends on the wall being complete and the landing point being usable Scout the base for a single outer wall and a safe place to unload. Fill the Tower with a small infantry group, cross the wall, and target a resource camp or open the Gate from the inside while the main army pressures elsewhere A second wall layer can block the plan, and the ability has little value when open routes already exist. Do not fill the Tower with the whole army or unload into a Castle-covered area without support
Battlefield role and use
A protected transport that carries infantry to enemy walls and lets them scale the fortification. Available in the Castle Age. Training cost: 100 Wood, 120 Gold. Training time: 36 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 36 seconds
- Hit points
- 175
- Pierce armor
- 100
- Movement speed
- 0.96
Base values before civilization bonuses or researched technologies.
- Also known as
- Siege Tower (Age of Empires II)
- Focus
- Core unit · Age of Empires II
- Signature / category
- General roster
- Release / context
- Core roster
- Region
- General roster
- Classification
- Units