UNIT · POLES
Winged Hussar
A Polish cavalry upgrade that replaces the ordinary Hussar with a stronger regional variant.

Overview
A Polish cavalry upgrade that replaces the ordinary Hussar with a stronger regional variant.
Availability and investment
Winged Hussar becomes available in Imperial Age. Its listed production context is Poles. The listed cost is 80 Food and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 80
- Melee armor: 1
- Pierce armor: 2
- Line of sight: 10
- Reload time: 1.9 seconds
- Movement speed: 1.5
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Winged Hussar deals +4 bonus damage to units in the Gunpowder unit class
- Winged Hussar deals +14 bonus damage to units in the Monk class
Related unit plan: Winged Hussar late-game raid rotation
Winged Hussar: Winged Hussars provide fast raids and can threaten Monks more effectively than earlier Scout Cavalry-line forms. Their mobility helps maintain pressure when gold is running low and the opponent is defending several approaches Send small groups along separate routes toward exposed resources, then pull them out before the defender can close the exits. Keep another group near siege or ranged units to chase Monks and protect the main army from conversion attempts. Replenish the raid from nearby Stables instead of marching the whole force across the map Spearmen, Camels, and defensive buildings can blunt repeated attacks. Do not throw Winged Hussars into a prepared frontline; use them to stretch the defense and preserve stronger gold units for the decisive fight
Battlefield role and use
A Polish cavalry upgrade that replaces the ordinary Hussar with a stronger regional variant. Available in the Imperial Age. Training cost: 80 Food. Training time: 30 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Imperial Age
- Cost
- 80 Food
- Training time
- 30 seconds
- Reload time
- 1.9 seconds
- Movement speed
- 1.5
Base values before civilization bonuses or researched technologies.
- Also known as
- Winged Hussar (Age of Empires II)
- Focus
- Distinctive unit · Poles
- Signature / category
- Poles
- Release / context
- Civilization roster
- Region
- Poles
- Classification
- Unique units