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Poles

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · CENTRAL EUROPE

Poles

Poles are part of Age of Empires II, representing Central Europe and emphasizing cavalry & farm economy. Their signature roster includes the Obuch. Villagers gradually regenerate health.

Poles Age of Empires II civilization artwork
Poles Age of Empires II civilization artwork

Overview

Poles are part of Age of Empires II, representing Central Europe and emphasizing cavalry & farm economy. Their signature roster includes the Obuch. Villagers gradually regenerate health.

Civilization identity

Poles is classified as Central Europe and is centered on cavalry & farm economy. Its defining roster entrys are Obuch, Winged Hussar. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, scout cavalry gain attack against archers; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Villagers gradually regenerate health This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
  • Stone miners also gather gold This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
  • Bloodlines and Scout Cavalry upgrades cost less food This changes the resource investment or timing needed to field the affected option.
  • The Folwark improves nearby farming Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.

Signature units and unique technologies

Obuch: Polish infantry that weakens enemy armor with each successful strike Winged Hussar: A Polish cavalry upgrade that replaces the ordinary Hussar with a stronger regional variant Mounted Crossbowman: A heavily armed ranged cavalry unit with strong attacks but a slower firing cadence Heavy Mounted Crossbowman: An upgraded mounted crossbow unit with improved combat strength These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Place the Folwark near Berries and shape the opening around its food income and Villager-focused economy.
  • Core army: Winged Hussars and Obuch give the civilization mobile and durable late-game options.
  • Transition: Use the early economic strength to reach Castle Age with enough resources for sustained cavalry or infantry production.
  • Watch for: Keep key economic buildings protected and manage gold carefully as the game moves into later stages.

Technology tree gaps

This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.

Team-game role

The team bonus is Scout Cavalry gain attack against Archers. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature units: Obuch; Winged Hussar. Distinctive bonuses: Stone miners also gather gold. Bloodlines and Scout Cavalry upgrades cost less food. The Folwark improves nearby farming. In team games, its team bonus is Scout Cavalry gain attack against Archers. Its unique technologies are Szlachta Privileges (knights cost less gold); Lechitic Legacy (scout Cavalry gain area trample damage). Mounted Crossbowman progression: Mounted Crossbowman; Heavy Mounted Crossbowman.

Unique units

Obuch; Winged Hussar

Team bonus

Scout Cavalry gain attack against Archers.

Civilization bonuses

Unique technologies

Also known as
Poles (Age of Empires II)
Focus
Cavalry & farm economy
Signature / category
Obuch
Release / context
Dawn of the Dukes
Region
Central Europe
Classification
Central European
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