Units

Deli

Deli is Ottoman Heavy Cavalry available from the Commerce Age. It provides a mounted melee option that can raid exposed targets, flank ranged units and contribute siege damage after reaching a structure.

APPLIES TO Definitive Edition — Knights of the Mediterranean
Deli in Age of Empires III
Deli
IN-GAME VALUES

Recorded values

Cost
110 Food, 90 Coin
Training
40 sec · 2 population · 20 XP per train
Durability & mobility
315 hit points · 20% ranged resistance · 6.8 speed · 15 line of sight
Hand attack
25 damage · 1.2 attack interval
Siege attack
15 damage · 6 range · 2.5 attack interval
Trample attack
15 damage · 1.75 attack interval

Role, availability & values

Deli can be produced at the Stable and is also listed as available through the Fort or Galleon under applicable rules. It has 315 hit points, 6.8 speed, 20% ranged resistance and costs two population, 110 Food and 90 Coin. Its attacks deal 25 hand, 15 siege and 15 trample damage.

Matchup & timing

Use Deli to pressure a flank or exposed target, then withdraw when anti-cavalry can surround it. Its moderate population and resource cost reward purposeful engagements. Keep it supported by infantry or ranged units that can handle the counters that threaten mounted melee units.

Ottoman Commerce Age hand cavalry

Deli is the Ottoman replacement for the Hussar, introduced in Definitive Edition with Knights of the Mediterranean. It is available in the Commerce Age from a Stable, Fort or Galleon. Each costs 110 Food and 90 Coin, trains in 40 seconds and uses two population. It has 315 hit points, 20% ranged resistance, speed 6.8 and line of sight 15. Its 25-damage hand attack strikes every 1.2 seconds, while a 15-damage trample attack hits an area of 3 every 1.75 seconds. The siege attack deals 15 damage at range 6 every 2.5 seconds. That combination gives the Deli a faster movement and attack cycle than a conventional Hussar, with lower damage per hit and less health than some alternatives. The Deli has no special damage multipliers in its ordinary attack profile, so its value is the ability to reach exposed units, disrupt infantry and threaten artillery with a fast melee approach. The trample area can connect against a tight formation, but Heavy Infantry such as Pikemen and Light Ranged Cavalry such as Dragoons are dangerous counters. Do not charge into them unsupported. Pair the Deli with Abus Guns or Azaps: the former can pressure infantry from range, while the latter add a dedicated anti-cavalry option. The Deli’s speed helps choose the engagement, but retreating before it is surrounded preserves its 2-population investment. The 110 Food and 90 Coin cost shifts more of the expense into Food than some cavalry alternatives, while still requiring a steady Coin supply. The 40-second training time means the Ottoman player should queue units before a planned raid or defense instead of expecting an immediate response. Use the cavalry to raid an exposed gatherer line, draw defenders away from a resource site or catch artillery that has moved away from its screen. Its siege damage can help after an area is secured, but the modest 15 damage at 2.5 seconds is not its primary purpose. Age upgrades change the unit’s name and improve its statistics. Veteran Delis cost 200 Wood and 200 Coin and add 20% hit points and damage. Rumeliots require Veteran and cost 850 Wood and Coin for a 40% upgrade. Imperial Rumeliots cost 1,500 of each and add 50% after Rumeliots. Those costs can compete with Ottoman artillery and economy; invest when a surviving cavalry group can exploit the upgrade. The unit has received balance changes to health, movement speed and attack interval. Current values are 315 hit points, speed 6.8 and a 1.2-second hand attack interval; older guides may show earlier numbers. The Ottoman Consulate’s Rumeliot profile is related but has its own civilization and banner army context, so do not treat every Deli entry as the same training route.

Choose when the faster attack cycle matters

The Deli’s attack interval is one of its defining traits: 25 damage every 1.2 seconds gives it a quicker cadence than the Hussar it replaces, while the Hussar comparison has higher hit points and a different cost balance. The Deli’s 6.8 speed helps it reach exposed targets, but the attack has no class bonus, so it does not erase the matchup advantage of a dedicated counter. When the enemy fields Pikemen or Dragoons, use Abus Guns to pressure infantry or Azaps to contest cavalry rather than sending the Deli forward alone. If the enemy line is occupied, the Deli can circle around to artillery, siege a building or threaten gatherers, then disengage before the response closes in. Queue the unit from a Stable ahead of an expected fight: its 40-second production time makes emergency replacement slow. The Ottoman version appears at the Commerce Age, making it an early map-control tool; later upgrades increase health and damage, but do not give it a ranged attack or a special cavalry multiplier.

Keep the cavalry group available for a second attack

Two population per Deli can consume available army capacity quickly, so avoid continuing a Stable queue once the opponent has changed to a counter unit. Send the cavalry around the side of a fight, focus a vulnerable target and pull back before it trades into Pikemen or Dragoons. Its faster 1.2-second attack interval is useful only while it survives long enough to keep swinging.

Ottoman Commerce Age Heavy Cavalry

The Deli is Heavy Cavalry unique to the Ottomans and available from the Commerce Age. It resembles a Hussar in its high hit points, speed and attack, but fights only in melee and has no attack bonuses in the documented profile. It can raid, pressure exposed infantry and reach artillery, but does not have the specialized multipliers of a unit such as a Sipahi.

Scout the counters before charging

Deli are vulnerable to anti-Cavalry Infantry and concentrated ranged fire. Use their speed to choose a target and withdraw when the opponent forms a defensive line. Their early availability can support an Ottoman timing, but continuous production competes with Mosque research and other military queues. Add ranged support that removes Pikemen or Musketeers and use the unit’s mobility rather than taking a frontal fight.