GUIDE · RANDOM MAPS
Mountain Pass
In a snowy alpine landscape, players begin without a Town Center or Scout and must regroup scattered Villagers. Forests and Sheep are plentiful, but narrow routes, sparse mines, and unpassable mountain decoys complicate settlement.

Overview
In a snowy alpine landscape, players begin without a Town Center or Scout and must regroup scattered Villagers. Forests and Sheep are plentiful, but narrow routes, sparse mines, and unpassable mountain decoys complicate settlement.
Map type and generation
Mountain Pass is listed as Land, with the features Forests & woodlines, High ground. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
Map plan: Mountain Pass settlement-and-route plan
Mountain Pass begins with scattered Villagers, no Town Center, and no Scout. Forests and Sheep are plentiful, but mountain decoys and narrow routes make the first settlement decision important Regroup the Villagers before committing to a Town Center site. Check nearby Sheep and wood, then settle where the first economy can reach food while keeping a defensible route through the pass. Use buildings to narrow the approach and scout before expanding toward distant mines An isolated settlement can be cut off by the pass or built beside an impassable mountain. Do not assume the first visible gap is traversable; keep Villagers together until the route and resources are clear
How to use this reference
In a snowy alpine landscape, players begin without a Town Center or Scout and must regroup scattered Villagers. Forests and Sheep are plentiful, but narrow routes, sparse mines, and unpassable mountain decoys complicate settlement. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. Pool scope: Standard.
- Focus
- Map layout · Land · Standard · Standard map · The African Kingdoms
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Forests & woodlines · High ground