UNIT · BERBERS
Genitour
A mounted skirmisher that counters ranged units and can be shared through a Berber team bonus.

Overview
A mounted skirmisher that counters ranged units and can be shared through a Berber team bonus.
Availability and investment
Genitour becomes available in Castle Age. Its listed production context is Berbers. The listed cost is 40 Food, 35 Wood and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 3
- Hit points: 50
- Melee armor: 0
- Pierce armor: 4
- Ranged attack: 3
- Range: 4
- Line of sight: 5
- Reload time: 3 seconds
- Movement speed: 1.35
- Accuracy: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- Armor class: Skirmisher
- Genitour deals +3 bonus damage to units in the Spearman class
- Genitour deals +4 bonus damage to units in the Archer class
- Genitour deals +0 bonus damage to units in the Cavalry archer class
- Genitour deals +2 bonus damage to units in the Mameluke class
Related unit plan: Genitour anti-archer cavalry screen
Genitour: Genitours are mobile archer counters with enough durability to keep pressure on ranged armies. They can also use hit-and-run movement against slower infantry when a safe route is available Scout for Archers, then keep Genitours between the enemy ranged line and your Villagers or siege. Focus the archer mass and move away before infantry can pin the cavalry; use their speed to reinforce a second threatened flank Genoese Crossbowmen and anti-cavalry units can threaten the line. Do not use Genitours as a general heavy-cavalry force or chase infantry into defensive fire
Battlefield role and use
A mounted skirmisher that counters ranged units and can be shared through a Berber team bonus. Available in the Castle Age. Training cost: 40 Food, 35 Wood. Training time: 25 seconds. This civilization-specific unit is available to the Berbers. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 25 seconds
- Ranged attack
- 3
- Range
- 4
- Reload time
- 3 seconds
- Movement speed
- 1.35
- Accuracy
- 90%
Base values before civilization bonuses or researched technologies.
- Also known as
- Genitour (Age of Empires II)
- Focus
- Unique unit · Berbers
- Signature / category
- Berbers
- Release / context
- Civilization roster
- Region
- Berbers
- Classification
- Unique units