UNIT · HUNS
Tarkan
Mobile cavalry with strong attacks against buildings and useful resistance to arrows.

Overview
Mobile cavalry with strong attacks against buildings and useful resistance to arrows.
Availability and investment
Tarkan becomes available in Castle Age. Its listed production context is Huns. The listed cost is 60 Food, 60 Gold and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 8
- Hit points: 100
- Melee armor: 1
- Pierce armor: 3
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.4
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Cavalry
- Tarkan deals +8 bonus damage to units in the All Buildings class
- Tarkan deals +12 bonus damage to units in the Stone Defense class
- Tarkan deals +8 bonus damage to units in the Wall and gate class
- Tarkan deals +10 bonus damage to units in the Castle class
Related unit plan: Tarkan building-raiding route
Tarkan: Tarkans are cavalry with a strong focus on destroying buildings, making them more valuable as raiders and breach units than as a generic melee specialist. Their mobility lets them reach a vulnerable structure before defenders can assemble Scout for an open side of the base and send Tarkans toward a high-value production building or damaged wall. Keep them together, use other cavalry to screen defenders, and withdraw once the route closes rather than fighting a full army Their building role does not make them superior in every army fight. Avoid sending Tarkans into a prepared melee counter or wasting the force on a fortified structure with no safe approach
Battlefield role and use
Mobile cavalry with strong attacks against buildings and useful resistance to arrows. Available in the Castle Age. Training cost: 60 Food, 60 Gold. This civilization-specific unit is available to the Huns. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Hit points
- 100
- Reload time
- 1.9 seconds
- Movement speed
- 1.4
- Melee attack
- 8
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Huns
- Signature / category
- Huns
- Release / context
- Civilization roster
- Region
- Huns
- Classification
- Unique units