UNIT · THE LAST KHANS
Xolotl Warrior
A mounted unit available to several American civilizations when a Stable is captured. It provides cavalry access to civilizations that normally lack a Stable roster.

Overview
A mounted unit available to several American civilizations when a Stable is captured. It provides cavalry access to civilizations that normally lack a Stable roster.
Availability and investment
Xolotl Warrior becomes available in The Last Khans. It is associated with The Last Khans (Unit). The listed cost is not separately recorded and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 10; 12 (in Post-Imperial Age starts)
- Hit points: 100; 130 (in Post-Imperial Age starts)
- Melee armor: 2; 4 (in Post-Imperial Age starts)
- Pierce armor: 2; 4 (in Post-Imperial Age starts)
- Armor class: Cavalry
- Line of sight: 4
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Xolotl Warrior converted-cavalry flank
Xolotl Warrior: Xolotl Warriors give a Mesoamerican player access to a mounted assault role when an enemy Stable can be converted. Their speed and durability can complement ranged units and siege in a focused flank Secure and convert a suitable Stable, then use the new cavalry to protect a ranged push or attack an exposed side. Keep the group together and take engagements where movement and flanking matter more than a prolonged melee The line still suffers from familiar cavalry counters such as Spearmen, Camels, and Monks. A captured Stable is not guaranteed, so do not build the entire army plan around acquiring Xolotl Warriors
Battlefield role and use
A mounted unit available to several American civilizations when a Stable is captured. It provides cavalry access to civilizations that normally lack a Stable roster. Training time: 30 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Unit type
- Cavalry
- Civilizations
- ; ; ; ; ;
- Training time
- 30 seconds
- Food cost
- 60
- Gold cost
- 75
- Hit points
- 100; 130 (in Post-Imperial Age starts)
- Melee armor
- 2; 4 (in Post-Imperial Age starts)
- Pierce armor
- 2; 4 (in Post-Imperial Age starts)
- Rate of fire
- 1.8
- Speed
- 1.35
- Armor class
- Cavalry
- Melee attack
- 10; 12 (in Post-Imperial Age starts)
Base values before civilization bonuses or researched technologies.
- Also known as
- Xolotl Warrior
- Focus
- Regional unit
- Signature / category
- Unit
- Release / context
- The Last Khans
- Region
- The Last Khans
- Classification
- Regional units