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THE ENCYCLOPEDIA

Eagle Scout

UNITS · AGE OF EMPIRES II ONLY

UNIT · BARRACKS

Eagle Scout

A fast foot scout with strong resistance to conversion and a bonus against certain unit classes.

Eagle Scout in-game unit artwork
Eagle Scout in-game unit artwork

Overview

A fast foot scout with strong resistance to conversion and a bonus against certain unit classes.

Availability and investment

Eagle Scout becomes available in Core roster. Its listed production context is Barracks. The listed cost is 50 Gold and the training time is 46 seconds (Feudal Age). This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Eagle Scout vision-and-raid plan

    Eagle Scout: Eagle Scouts provide mobile vision and can transition from scouting into pressure against exposed economy. Their conversion resistance also makes them useful for checking routes near Monks without committing the main army Use the starting Eagle Scout to inspect the opponent’s production, wall gaps, and resource camps. Keep it moving between useful sightlines and send additional Eagles to raid once the route is known; regroup them before attacking a defended position Eagle Scouts have limited early damage and should not fight under a Town Center or Castle. Preserve their scouting value, and add the later Eagle line only when the economy can support the transition

    Battlefield role and use

    A fast foot scout with strong resistance to conversion and a bonus against certain unit classes. Training cost: 50 Gold. Training time: 46 seconds (Feudal Age). It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.

    Base unit statistics

    Cost
    50 Gold
    Reload time
    2 seconds
    Movement speed
    1.1
    Training time
    46 seconds (Feudal Age)

    Base values before civilization bonuses or researched technologies.

    Also known as
    Eagle Scout (Age of Empires II)
    Focus
    Infantry · scout
    Signature / category
    Barracks
    Release / context
    Core roster
    Region
    Barracks
    Classification
    Units
    Ⅱ

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