UNIT · BARRACKS
Eagle Scout
A fast foot scout with strong resistance to conversion and a bonus against certain unit classes.


Overview
A fast foot scout with strong resistance to conversion and a bonus against certain unit classes.
Availability and investment
Eagle Scout becomes available in Core roster. Its listed production context is Barracks. The listed cost is 50 Gold and the training time is 46 seconds (Feudal Age). This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 50
- Melee armor: 0
- Pierce armor: 2
- Reload time: 2 seconds
- Movement speed: 1.1
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Shock infantry
- Armor class: Infantry
- Eagle Scout deals +2 bonus damage to units in the Cavalry class
- Eagle Scout deals +1 bonus damage to units in the Camel Units class
- Eagle Scout deals +1 bonus damage to units in the Ship class
- Eagle Scout deals +8 bonus damage to units in the Monk class
- Eagle Scout deals +3 bonus damage to units in the Siege weapon class
- Eagle Scout deals +1 bonus damage to units in the Fishing Ship class
Related unit plan: Eagle Scout vision-and-raid plan
Eagle Scout: Eagle Scouts provide mobile vision and can transition from scouting into pressure against exposed economy. Their conversion resistance also makes them useful for checking routes near Monks without committing the main army Use the starting Eagle Scout to inspect the opponent’s production, wall gaps, and resource camps. Keep it moving between useful sightlines and send additional Eagles to raid once the route is known; regroup them before attacking a defended position Eagle Scouts have limited early damage and should not fight under a Town Center or Castle. Preserve their scouting value, and add the later Eagle line only when the economy can support the transition
Battlefield role and use
A fast foot scout with strong resistance to conversion and a bonus against certain unit classes. Training cost: 50 Gold. Training time: 46 seconds (Feudal Age). It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.
Base unit statistics
- Cost
- 50 Gold
- Reload time
- 2 seconds
- Movement speed
- 1.1
- Training time
- 46 seconds (Feudal Age)
Base values before civilization bonuses or researched technologies.